Page 22 of 29 FirstFirst ... 12 20 21 22 23 24 ... LastLast
Results 211 to 220 of 290
  1. #211
    Player
    Gurgeh's Avatar
    Join Date
    Dec 2021
    Posts
    674
    Character
    Enceladus Orbilander
    World
    Spriggan
    Main Class
    Scholar Lv 58
    Has CBU3 explained WHY they are making these changes?

    I don't mean "it allows better uptime", "it increases mobility" , "it improves adaptability"
    I mean "use of BLMs in ultimate was very poor" , or "we wanted to design this novel mechanic for ultimate but it would have been impossible for them current BLM", "our encounter designers requested it as BLM was making life harder for them"

    I'm interested in what CBU3 have said, not what the community thinks is the obvious reason why.

    Yes they think it's making better, obviously. Butt a lot of things would make the game better. What made this important enough to actually do?

    I remember that Yoshi was once reported to have said "[communication with players is really important]" .. It seems communication is not very good now.
    (3)
    Last edited by Gurgeh; 03-21-2025 at 01:29 PM.
    (back for the free 4 days... worth of content. Figured I'm owed at least that much after wasting 1 months sub prepping for Chaotic, and then another month coming back for admittedly great CEs but 0 reason to do them in the first place. Certainly not the story.)

  2. #212
    Player
    CVXIV's Avatar
    Join Date
    Jan 2024
    Posts
    660
    Character
    Cyrus Vincere
    World
    Malboro
    Main Class
    Viper Lv 100
    Quote Originally Posted by Gurgeh View Post
    Has CBU3 explained WHY they are making these changes?

    I don't mean "it allows better uptime", "it increases mobility" , "it improves adaptability"
    I mean "use of BLMs in ultimate was very poor" , or "we wanted to design this novel mechanic for ultimate but it would have been impossible for them current BLM", "our encounter designers requested it as BLM was making life harder for them"

    I'm interested in what CBU3 have said, not what the community thinks is the obvious reason why.

    Yes they think it's making better, obviously. Butt a lot of things would make the game better. What made this important enough to actually do?

    I remember that Yoshi was once reported to have said "[communication with players is really important]" .. It seems communication is not very good now.
    We'll probably get an idea when the patch notes drop and the job guides are updated
    If you scroll down and click on the 7.1 overview, they briefly touch on why some of the changes are made
    https://na.finalfantasyxiv.com/jobguide/battle/
    (2)

  3. #213
    Player
    Daralii's Avatar
    Join Date
    Jul 2015
    Posts
    3,106
    Character
    Endris Caemwynn
    World
    Coeurl
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Gurgeh View Post
    Has CBU3 explained WHY they are making these changes?

    I don't mean "it allows better uptime", "it increases mobility" , "it improves adaptability"
    I mean "use of BLMs in ultimate was very poor" , or "we wanted to design this novel mechanic for ultimate but it would have been impossible for them current BLM", "our encounter designers requested it as BLM was making life harder for them"

    I'm interested in what CBU3 have said, not what the community thinks is the obvious reason why.

    Yes they think it's making better, obviously. Butt a lot of things would make the game better. What made this important enough to actually do?

    I remember that Yoshi was once reported to have said "[communication with players is really important]" .. It seems communication is not very good now.
    They said that the reworks in ShB and EW were to make it easier for them to design fights where certain jobs weren't significantly better than others, so it wouldn't surprise me if that's also the case here.
    (0)

  4. #214
    Player
    Join Date
    Apr 2024
    Posts
    168
    Quote Originally Posted by Gurgeh View Post
    Has CBU3 explained WHY they are making these changes?

    I don't mean "it allows better uptime", "it increases mobility" , "it improves adaptability"
    I mean "use of BLMs in ultimate was very poor" , or "we wanted to design this novel mechanic for ultimate but it would have been impossible for them current BLM", "our encounter designers requested it as BLM was making life harder for them"

    I'm interested in what CBU3 have said, not what the community thinks is the obvious reason why.

    Yes they think it's making better, obviously. Butt a lot of things would make the game better. What made this important enough to actually do?

    I remember that Yoshi was once reported to have said "[communication with players is really important]" .. It seems communication is not very good now.
    They hate the players lmao

    They hate people figuring out a 0.2% DPS boost that they didn't expect.
    (7)

  5. #215
    Player
    ForsakenRoe's Avatar
    Join Date
    Apr 2019
    Posts
    2,345
    Character
    Samantha Redgrayve
    World
    Zodiark
    Main Class
    Sage Lv 100
    Quote Originally Posted by Zarkovitch View Post
    They are getting picto treatment. Well player complain about dmg, here you go a rework. Enjoy dmg for sake of gameplay. Wait and see blm being good and player will play it because aint fun it's meta. If FRU wasnt testament of players playing meta then idk.
    AST has been meta for god knows how long, but always saw really low playrates compared to WHM (presumably because WHM just 'did the job' and allowed players to focus more on learning the mechanics of the fight)

    AST gets massively simplified in DT (presumably to try and incentivise players to try using it instead of defaulting to WHM)

    AST still has really low playrate compared to WHM (in Savage/EX trial)

    So now we have a job that has lost sight of its identity, and seemingly gained nothing from the trade.

    But hey, at least AST seems to have more playrate in FRU than WHM does. So, the question is, are people actually playing AST because it's now more appealing to play, or is it just a case of 'it is better mathematically because it has raidbuff actions that benefit massively from downtimes (as they're still able to tick through their CD while in a downtime)? I think, when we look at Ultimate, Savage, and even the EX trial data on 'who's playing what' the answer is pretty obvious
    (4)

  6. #216
    Player
    Join Date
    Apr 2024
    Posts
    168
    Quote Originally Posted by ForsakenRoe View Post
    AST has been meta for god knows how long, but always saw really low playrates compared to WHM (presumably because WHM just 'did the job' and allowed players to focus more on learning the mechanics of the fight)

    AST gets massively simplified in DT (presumably to try and incentivise players to try using it instead of defaulting to WHM)

    AST still has really low playrate compared to WHM (in Savage/EX trial)

    So now we have a job that has lost sight of its identity, and seemingly gained nothing from the trade.

    But hey, at least AST seems to have more playrate in FRU than WHM does. So, the question is, are people actually playing AST because it's now more appealing to play, or is it just a case of 'it is better mathematically because it has raidbuff actions that benefit massively from downtimes (as they're still able to tick through their CD while in a downtime)? I think, when we look at Ultimate, Savage, and even the EX trial data on 'who's playing what' the answer is pretty obvious
    The data scientists (if they even have a data scientist) at Square Enix must have failed Stat 101 or something because even the worst data scientist would understand that playrates are a very imperfect and imprecise construct. The idea of "construct validity" appears to be completely foreign to SE.

    Moreover, Square Enix treats player preferences as homogeneous and acts that way. They design their game to cater to what they think is the average player preference, which is nothing short of idiotic because aggregate player "enjoyment" is a function of heterogeneous preferences.
    (1)

  7. #217
    Player
    TakumiHarada's Avatar
    Join Date
    Sep 2018
    Posts
    147
    Character
    Fukudo Daisho
    World
    Kujata
    Main Class
    Conjurer Lv 54
    The simplifications were never about "letting new players get into the job more easily".
    They just can't balance the Ultimates anymore with jobs that can have hundreds of improvised rotations.
    The same went for the DoT jobs and AST randomness.

    They can only allow B3 B4 F3 F4x6 (Paradox in between) D FS, or else.
    It wouldn't surprise me if they decided to remove the Firestarter buff once you move to UI to get rid of Transpose-F3 for the extra damage.
    (4)

  8. #218
    Player
    Wired-Lain's Avatar
    Join Date
    Jan 2022
    Posts
    52
    Character
    V'rynn Lain
    World
    Balmung
    Main Class
    Black Mage Lv 100
    How long until leylines are gigantic like pictos or just become a passive in combat effect y'think
    (4)

  9. #219
    Player
    Rithy255's Avatar
    Join Date
    May 2022
    Posts
    1,925
    Character
    Rithris Amaya
    World
    Twintania
    Main Class
    Paladin Lv 100
    Thinking about it is there possible other changes we don't know about as black mage wasn't mentioned despite major changes happening. I do recall them saying something about 7.2 in terms of balance but I don't know if that was a rumour or what

    Now I'm kind of worried on what else is going to be effected.
    (1)

  10. #220
    Player
    YukioKobayashi's Avatar
    Join Date
    Mar 2019
    Posts
    188
    Character
    Ike Xander
    World
    Lich
    Main Class
    Paladin Lv 100
    Did bro get banned or why is the OP's Name "User202503201232" now?
    (0)

Page 22 of 29 FirstFirst ... 12 20 21 22 23 24 ... LastLast

Tags for this Thread