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  1. #231
    Player
    Absurdity's Avatar
    Join Date
    Feb 2018
    Posts
    2,888
    Character
    Tiana Vestoria
    World
    Odin
    Main Class
    Warrior Lv 100
    Quote Originally Posted by YukioKobayashi View Post
    Hypothetically. You could give the current lvl 70 Bard to some bardmain back in the days and the person wouldn't noticed anything immediately except the duration changes and the missing requiem.
    Bard pretty much plays the same and i hope it stays that way. Lets hope they dont remove BRD dots in the future.
    The funny part is, despite barely changing since 4.0 a Stormblood bard main could immediately tell you as soon as they use Wanderer's Minuet.

    The simple change of making Repertoire procs no longer tied to your dot crits changed the feeling of the job massively.
    (1)

  2. #232
    Player
    Azurarok's Avatar
    Join Date
    Feb 2022
    Posts
    816
    Character
    Medim Azurarok
    World
    Siren
    Main Class
    Machinist Lv 100
    Give BRD repertoire procs back (and give it a Bane while you're at it)

    god I miss endlessly raining arrows on trash pulls
    (5)

  3. #233
    Player
    Jeeqbit's Avatar
    Join Date
    Mar 2016
    Posts
    6,779
    Character
    Oscarlet Oirellain
    World
    Jenova
    Main Class
    Warrior Lv 100
    Future battle design may cause difficulty with casting spells, so we have shortened the cast time for a variety of actions. Furthermore, the effect expiration of Astral Fire and Umbral Ice has been largely detrimental to attack power in situations where players must interrupt casting to address battle mechanics. For this reason, these statuses will no longer expire.

    In Patch 7.1, Ley Lines became a charge-based action, which has resulted in movement restriction lasting longer than intended, so we have reduced its duration.

    In light of all these changes, we have generally amplified black mage's firepower by increasing attack potency and adjusting the trait Enochian.
    (0)

  4. #234
    Player Kazuke_Miso's Avatar
    Join Date
    Apr 2024
    Posts
    168
    Character
    Putrid Vomit
    World
    Behemoth
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Jeeqbit View Post
    Future battle design may cause difficulty with casting spells, so we have shortened the cast time for a variety of actions. Furthermore, the effect expiration of Astral Fire and Umbral Ice has been largely detrimental to attack power in situations where players must interrupt casting to address battle mechanics. For this reason, these statuses will no longer expire.

    In Patch 7.1, Ley Lines became a charge-based action, which has resulted in movement restriction lasting longer than intended, so we have reduced its duration.

    In light of all these changes, we have generally amplified black mage's firepower by increasing attack potency and adjusting the trait Enochian.
    EVERYTHING IN THIS GAME MUST BOW DOWN IN FRONT OF THE ALMIGHTY DDR RAID DESIGN
    (8)

  5. #235
    Player
    Wawaya's Avatar
    Join Date
    Dec 2022
    Posts
    43
    Character
    Wawaya Waya
    World
    Yojimbo
    Main Class
    Monk Lv 40
    Quote Originally Posted by Jeeqbit View Post
    Future battle design may cause difficulty with casting spells, so we have shortened the cast time for a variety of actions. Furthermore, the effect expiration of Astral Fire and Umbral Ice has been largely detrimental to attack power in situations where players must interrupt casting to address battle mechanics. For this reason, these statuses will no longer expire.
    Wow, we're so lucky to have the devs noticed the immobile caster was immobile! It'd be a shame if that caster stayed immobile though, we can't have that

    I've never seen a worst justification of job murdering than this one, and I've played a lot of MMORPGs. Players dropping their enochian so they can't hit the boss and do less damage? How's this a big deal? They'll learn the fight and they'll be able to do every mechs without spell interrupting. Like we've always done it. Ah but right, we can't have that too, of course, no failures allowed, only success even if that means the game must almost played by itself.
    Can't wait for next patches to give every caster instant cast on all of their spell too, after all, we're dropping our cast too when dodging a mechanic for the first time right? Don't forget the enormous EW hitbox to come back, melee have to hit the boss 24/24 too or they'll get sad
    (11)

  6. #236
    Player
    ovIm's Avatar
    Join Date
    Oct 2014
    Posts
    679
    Character
    Vim Mercer
    World
    Alpha
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by Wawaya View Post
    Wow, we're so lucky to have the devs noticed the immobile caster was immobile! It'd be a shame if that caster stayed immobile though, we can't have that

    I've never seen a worst justification of job murdering than this one, and I've played a lot of MMORPGs. Players dropping their enochian so they can't hit the boss and do less damage? How's this a big deal? They'll learn the fight and they'll be able to do every mechs without spell interrupting. Like we've always done it. Ah but right, we can't have that too, of course, no failures allowed, only success even if that means the game must almost played by itself.
    No difficulty or optimization potential in job design! This is only allowed in fight design! That's is the CS3 way.
    Considering Yoshi-P said something about them having gone too far in terms of job simplifications roughly a year ago, I don't see how we can take anything he says serious anymore.
    (5)
    RIP Viper 28/06/2024 - 30/07/2024. It was a fun month.

  7. #237
    Player
    Jeeqbit's Avatar
    Join Date
    Mar 2016
    Posts
    6,779
    Character
    Oscarlet Oirellain
    World
    Jenova
    Main Class
    Warrior Lv 100
    Quote Originally Posted by ovIm View Post
    Considering Yoshi-P said something about them having gone too far in terms of job simplifications roughly a year ago, I don't see how we can take anything he says serious anymore.
    I think he was talking specifically about the content design, not the job design. And it's the content he's trying to address at the moment.

    But since he has declared 8.0 as the expansion that will focus on job design in a number of ways (skill tree tease, making them unique tease, etc), they'll have to confront this sentiment eventually.
    (0)

  8. #238
    Player
    ovIm's Avatar
    Join Date
    Oct 2014
    Posts
    679
    Character
    Vim Mercer
    World
    Alpha
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by Jeeqbit View Post
    I think he was talking specifically about the content design, not the job design. And it's the content he's trying to address at the moment.

    But since he has declared 8.0 as the expansion that will focus on job design in a number of ways (skill tree tease, making them unique tease, etc), they'll have to confront this sentiment eventually.
    No, he specifically was talking about the jobs.

    In an attempt to curb multiple updates' worth of simplification, Yoshi-P details how Square Enix "will be incorporating various changes" post-Dawntrail, some of which will be "related to the skill rotations." He even jokes that Kaiten could return as "Kaiten 2" and reiterates his earlier promise - come such changes, classes "will not be more simple."
    The bit that patch 7.2 would mark a change in job design was a mistranslation in this article, but the rest is pretty much what he said. Yes, they wanted to work on content design first, but fact remains that he promised jobs would not become more simple. And yet here we are.
    (6)
    RIP Viper 28/06/2024 - 30/07/2024. It was a fun month.

  9. #239
    Player
    Daralii's Avatar
    Join Date
    Jul 2015
    Posts
    2,761
    Character
    Endris Caemwynn
    World
    Coeurl
    Main Class
    Gunbreaker Lv 92
    Quote Originally Posted by Wawaya View Post
    Wow, we're so lucky to have the devs noticed the immobile caster was immobile! It'd be a shame if that caster stayed immobile though, we can't have that

    I've never seen a worst justification of job murdering than this one, and I've played a lot of MMORPGs. Players dropping their enochian so they can't hit the boss and do less damage? How's this a big deal? They'll learn the fight and they'll be able to do every mechs without spell interrupting. Like we've always done it. Ah but right, we can't have that too, of course, no failures allowed, only success even if that means the game must almost played by itself.
    Can't wait for next patches to give every caster instant cast on all of their spell too, after all, we're dropping our cast too when dodging a mechanic for the first time right? Don't forget the enormous EW hitbox to come back, melee have to hit the boss 24/24 too or they'll get sad
    Gotta remove positionals too. Not being able to get the extra 50 potency on Gekko because a boss was doing a backwards half-room or something just made me want to delete the soul crystal.
    (0)

  10. #240
    Player
    Illianaro's Avatar
    Join Date
    Aug 2018
    Location
    Ul'Dah
    Posts
    97
    Character
    Lannis Clayworth
    World
    Ultros
    Main Class
    Monk Lv 92
    Quote Originally Posted by ovIm View Post
    No difficulty or optimization potential in job design! This is only allowed in fight design! That's is the CS3 way.
    Considering Yoshi-P said something about them having gone too far in terms of job simplifications roughly a year ago, I don't see how we can take anything he says serious anymore.
    Like, if he was actually serious about that statement, and they have legitimate plans to overhaul every job to restore its sense of identity in 8.0, how does he think tripling down on homogenization during the 7.x patches will help that? If it were up to me, I would think it would make more sense to start restoring job identity piecemeal during the patches before the "big leap" in 8.0. From all appearances, they’re simplifying and homogenizing the jobs to cater to the "more challenging raid content," but if they actually follow through on a serious overhaul of the jobs in 8.0, they’ll want to revisit the encounter design again after that because the overhauled jobs will no longer “fit” with the encounter design.

    This is why it’s a fool's errand to try and work on encounter design in a vacuum separated from job design. The two are intrinsically linked, and if you don’t build one with consideration for the other, you end up in a cycle of “fix encounters-fix jobs-fix encounters-fix jobs…” ad infinitum.
    (7)
    Last edited by Illianaro; 03-24-2025 at 09:40 PM. Reason: Grammar and clarification

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