And despite what Yoshi P baits with "improved encounter design" or "improved job design", this will never change, because this is a low-cost solution to hook a lot of low-effort players and get reliable revenue from players who don't care about using any brain cells.It's called inconvenience.
Designing difficult encounters? Inconvenience, lets remove it.
Job rotations on my spreadsheet not doing well? Inconvenience, lets remove it.
Difficulty/stress in my expert roulette? Inconvenience, lets remove it.
Our statistics show a certain type of players doing/using xyz? Inconvenience, lets remove it.
Our players engaging in a way we don't want them to? Inconvenience, lets remove it.
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