Quote Originally Posted by xbahax92 View Post
It's called inconvenience.

Designing difficult encounters? Inconvenience, lets remove it.
Job rotations on my spreadsheet not doing well? Inconvenience, lets remove it.
Difficulty/stress in my expert roulette? Inconvenience, lets remove it.
Our statistics show a certain type of players doing/using xyz? Inconvenience, lets remove it.
Our players engaging in a way we don't want them to? Inconvenience, lets remove it.
And despite what Yoshi P baits with "improved encounter design" or "improved job design", this will never change, because this is a low-cost solution to hook a lot of low-effort players and get reliable revenue from players who don't care about using any brain cells.