Page 1 of 2 1 2 LastLast
Results 1 to 10 of 15
  1. #1
    Player
    anyax's Avatar
    Join Date
    Mar 2017
    Location
    Ul'dah
    Posts
    5
    Character
    A'nya Render
    World
    Ultros
    Main Class
    Monk Lv 100

    Are ANY dps jobs allowed to remain complex?

    Title.

    If all jobs are for everyone, don't they all just become the same job?
    Is any job allowed to remain complex, or have a high skill ceiling?
    Is this change for the players, or does the new raid design necessitate it?

    The BLM changes are incomprehensible and the reasoning for it has not been adequately explained. I sincerely doubt many opinions will change much even after trying it.

    Please allow unique jobs to remain unique.
    (20)

  2. #2
    Player
    Carighan's Avatar
    Join Date
    Apr 2018
    Posts
    1,493
    Character
    Carighan Maconar
    World
    Zodiark
    Main Class
    Paladin Lv 100
    As if any DPS job was complex even before...

    Uniqueness, that's a different thing. And I readily agree there. I can understand why they remove unique aspects, but I don't like it. Complexity? Wasn't ever really there, beyond pure button bloat adding a certain amount of mechanical complexity.
    (3)

  3. #3
    Player
    Rithy255's Avatar
    Join Date
    May 2022
    Posts
    2,083
    Character
    Rithris Amaya
    World
    Twintania
    Main Class
    Paladin Lv 100
    I mean by the title I'm just going to point out that this applies way more to tank and healers still both are beyond broken and fixable in their current forms.

    In reality we should have complicated jobs, easy jobs and medium entry jobs but also add back some uniqueness, some jobs should have more RNG like procs ect. Some jobs should have combos, other jobs should have movement optimisation (like current 7.1 black mage).

    moving away from uniqueness has been a long goal it seems for a long time to focus on encounter design, problem is jobs interact heavily with encounters still, its all well and good having fun boss fights and fun content, but if your base kit that interacts with that content is boring then your missing out on half of the design. It's a fundamental design issue to just ignore one major aspect about the game design which is arguably the most important in a RPG which is having a fun and varied class system that makes sense.

    mechanics are important but Job design is just as important to a successful combat system, Just like if all we had to fight was striking dummy's then no matter how good the class design is it would be boring, both need to enhance each other and play a major part in making a fun and successful combat system.
    (8)

  4. #4
    Player
    CKNovel's Avatar
    Join Date
    Aug 2019
    Posts
    1,915
    Character
    Cassia Kaedhan
    World
    Ragnarok
    Main Class
    Gunbreaker Lv 100
    Viper is the standard for 8.0, we'll only eat slop where buttons shines and we have to press them.

    Yoshida, bring more slop job change! Boy's hungry!
    (4)

  5. #5
    Player
    CalvinDescoles's Avatar
    Join Date
    Feb 2014
    Posts
    267
    Character
    Razaan Archemaux
    World
    Moogle
    Main Class
    Red Mage Lv 100
    4 years of jobs design should answer the question... i mean if it is not obvious by now.

    any complexity that was not plan by them get patch every update. BLM is a good example but they are just very loud about it, but all the jobs like DRK / MNK / SMN / AST... are the most obvious examples.
    (0)
    Last edited by CalvinDescoles; 03-19-2025 at 11:19 PM.

  6. #6
    Player
    Niervel's Avatar
    Join Date
    Jul 2020
    Posts
    16
    Character
    Bel'semir Niervel
    World
    Seraph
    Main Class
    Warrior Lv 100
    Most of the complexity in BLM rested on the fact that its base rotation is exceedingly simple and that you want to try to squeeze in optimizations based on the encounter. Firestarter should generally be used after a transpose into AF1 for the boost, but sometimes one might need to use it to extend the second half of the fire-phase.

    If we want to engage in sophistry we would say this isn't difficult: you do or you don't, and it's a button press. But the simple reality is that this is a choice, with upsides and downsides. Perhaps instead of using firestarter I could use a triplecast - great if I can use it for 2x F4, 1x FS but painful if it's F4, FS, B3 and either way it's no longer available for Leylines. If I just need one more F4, swiftcasting it and then despairing buys two GCDs of movement and refreshes the timer, so even if I still need to move I could use glossy. Yes, this isn't as difficult as playing a piano: but you are making many choices along the way which may work out for you and may work poorly for you.

    The crux of their design philosophy is that choices are bad and rotations should always be static - because if a bad player makes a bad choice, their performance will slide a lot compared to a good player making a good choice. Reducing this delta makes it easier to balance the classes, which is pretty clearly done by spreadsheeting rather than actual playtesting. 7.0 BLM clearly did fine on a spreadsheet, and just ignored that the second-half of AF had almost no leniency with regards to Despair's cast time. Missing that instant-despair enabled another nonstandard line that was useful for movement or recovery was clearly not something that has been spreadsheeted, and was beyond the current designer's ability to find, and so it had to go.
    (2)

  7. #7
    Player
    Jeeqbit's Avatar
    Join Date
    Mar 2016
    Posts
    7,993
    Character
    Oscarlet Oirellain
    World
    Jenova
    Main Class
    Paladin Lv 100
    Obviously, the answer is no. They want them to be playable by someone that has never played the game before and is suddenly thrust into testing out their new alliance raid.

    The actual reasons for the BLM changes is likely to:
    • Prevent Flarestar dropoff.
    • Compete with PCT, because a lot of BLMs were won over by it after the 7.0 changes, so now it'll move as easily as they can.
    • Because the new raid tier involves dancing and they could make it involve even more movement if they don't think someone needs to stand still for ages.
    • And the obvious one: they made all the other jobs pretty easy so BLM is next.
    (1)

  8. #8
    Player
    Jirah's Avatar
    Join Date
    Aug 2017
    Posts
    1,867
    Character
    Jira Dal'riata
    World
    Ultros
    Main Class
    Bard Lv 100
    Going thru them all, Im pretty sure they gutted every single one of them. RDM used to be the easy simple job, now it overshadows its lobotomized friends SMN and BLM. MCH and BRD, more so MCH has been cleaved. only a matter of time before BRD gets its true gutting. SAM, DRG, NIN, MNK, even days old VPR got its head shot. Am I missing any?
    (4)

  9. #9
    Player
    Jeeqbit's Avatar
    Join Date
    Mar 2016
    Posts
    7,993
    Character
    Oscarlet Oirellain
    World
    Jenova
    Main Class
    Paladin Lv 100
    By the way, they WILL explain the reason for it in the patch notes. It will have a link to the job guide, which shows their reasons for every change. They started doing this after the frustration people had over previous changes not being explained.

    Playing BLM myself today, there aren't even really issues at level 100. It's easier to keep the timer up at level 100 compared to lower levels due to insta cast Despair acting as a backup Fire III, plus the reduction in Swiftcast timer. Once you remember and have a plan for the mechanics, it's no problem either. I got M2 today and although it was a mess (I misjudged mechanic distances), I wasn't losing my Flare Stars at all even after a lot of others died.
    (2)

  10. #10
    Player
    anyax's Avatar
    Join Date
    Mar 2017
    Location
    Ul'dah
    Posts
    5
    Character
    A'nya Render
    World
    Ultros
    Main Class
    Monk Lv 100
    Quote Originally Posted by Jirah View Post
    Am I missing any?
    Every tank and healer has been gutted at some point. AST being the most recent victim.

    Quote Originally Posted by Jeeqbit View Post
    They started doing this after the frustration people had over previous changes not being explained.
    As a MNK main, their explanation and reasoning for gutting it was just awful, truly awful. Lets not even get into what they tried to do to MNK in DT, but were forced to fix after the flood of negative criticism.
    (4)

Page 1 of 2 1 2 LastLast

Tags for this Thread