Page 16 of 25 FirstFirst ... 6 14 15 16 17 18 ... LastLast
Results 151 to 160 of 249
  1. #151
    Player
    SongOfTheWind's Avatar
    Join Date
    Apr 2024
    Posts
    257
    Character
    Freja Heleh
    World
    Moogle
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by Nadda View Post
    But you want to call me a cultist for trying to keep your heads above water? Where exactly am I harming you by encouraging hope?
    Do you have a saviour complex? I genuinely hope you jest.
    (13)

  2. #152
    Player
    CVXIV's Avatar
    Join Date
    Jan 2024
    Posts
    660
    Character
    Cyrus Vincere
    World
    Malboro
    Main Class
    Viper Lv 100
    Quote Originally Posted by Mondschnee View Post
    Me saying that Deep Dungeon can be soloed wasn't even a big part of my argument, but the fact that it can be soloed is simply true so I mentioned it. Not at one point did I claim that most players would do that, I even put that in brackets because I considered it a minor addition. I'm confused why you would focus on this one comment so much when I've mentioned other, stronger examples.

    Fact aside that it's merely speculation on your part how other people would approach Variant Dungeon, the point still stands. Endwalker did encourage solo play, and that was part of the confirmed strategy. Yoshi-P himself said that they wanted to lure people in who didn't want to do group content.

    Which is fine, I get it, they want the game to grow and attract a wide variety of players, but you can't tell me that this helped FCs stay active, in fact quite a few FC leaders told me the opposite as I've mentioned before.
    No you're right, I think you have stronger examples with Variants and with duty support / trusts
    Variants are very easy to solo, and dying has no consequence because unlike the deep dungeons you can get back up and keep throwing yourself at the boss you died at rather than having to scale several floors

    I do think that the benefit of running it with a group is the convenience and community aspect, but speaking strictly in terms of rewards I don't think you get any benefit. It'd be nice if they implemented the feature they added in chaotic cloud of darkness where if someone is new then you get a bonus, and having random bonuses throughout the day - which they could make it only obtainable in a party

    but that's disregarding the issue Variants already face like lack of rewards which seems to be the biggest contention for most people

    Trusts are a bit trickier because while I think it's nice to have a way for players to queue into old dungeons that are harder to pop, especially as a DPS, but designing the dungeons around a trust means we're unlikely to get some of the cool, more complex features we had in some older ARR dungeons

    I apologize if I came across as antagonistic in any way in my initial post, it wasn't my intention
    (1)

  3. #153
    Player Exmo's Avatar
    Join Date
    Nov 2024
    Posts
    817
    Character
    Exterior Motive
    World
    Raiden
    Main Class
    Dancer Lv 100
    Quote Originally Posted by Auro_Seldaris View Post
    ...
    This is all just a big excuse. You made a claim, I asked politely for an example of it, after dancing around a bunch you can't provide one. You should have just said that. Ok, moving on.
    (0)

  4. #154
    Player
    Auro_Seldaris's Avatar
    Join Date
    Jun 2019
    Location
    Ul'dah
    Posts
    210
    Character
    Aurora Seldaris
    World
    Gilgamesh
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by SongOfTheWind View Post
    Do you have a saviour complex? I genuinely hope you jest.
    Yes, they literally have Main Character Syndrome. They think Yoshida is going to give them a Gold Star for defending CSIII's honor on the internet. They also are trying to continually derail this thread and make it all about them. How egotistical can you get?
    (5)

  5. #155
    Player
    Kaurhz's Avatar
    Join Date
    Jul 2015
    Posts
    3,821
    Character
    Asuka Kirai
    World
    Sagittarius
    Main Class
    Dancer Lv 90
    I don't think there's a cult...

    But I do think some people are overly sensitive about criticism of the game, and seem more concerned with the fact that people are criticizing it in general, and not necessarily concerned with what the criticism is and whether it is or isn't valid, and in many cases they don't really have valid counter-points beyond "U just hate the game".
    (6)

  6. #156
    Player
    Auro_Seldaris's Avatar
    Join Date
    Jun 2019
    Location
    Ul'dah
    Posts
    210
    Character
    Aurora Seldaris
    World
    Gilgamesh
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Exmo View Post
    This is all just a big excuse. You made a claim, I asked politely for an example of it, after dancing around a bunch you can't provide one. You should have just said that. Ok, moving on.
    https://www.reddit.com/r/ffxiv/comme...ike_dawntrail/

    "I liked it!", with no explanation of why. Meanwhile those that don't spend literally paragraphs explaining why, in detail, it's a bad story and bad expansion.

    There are even literally two "I loved it!" directly in a row with basically no elaboration. And I found that in like, 2 minutes of searching on Reddit for "Dawntrail I liked it"

    I'm literally not going to engage with you any further on this.
    (8)

  7. #157
    Player
    Mondschnee's Avatar
    Join Date
    Dec 2021
    Location
    Limsa Lominsa
    Posts
    96
    Character
    Eeva Lightwood
    World
    Phoenix
    Main Class
    Culinarian Lv 100
    Quote Originally Posted by CVXIV View Post
    No you're right, I think you have stronger examples with Variants and with duty support / trusts
    Variants are very easy to solo, and dying has no consequence because unlike the deep dungeons you can get back up and keep throwing yourself at the boss you died at rather than having to scale several floors

    I do think that the benefit of running it with a group is the convenience and community aspect, but speaking strictly in terms of rewards I don't think you get any benefit. It'd be nice if they implemented the feature they added in chaotic cloud of darkness where if someone is new then you get a bonus, and having random bonuses throughout the day - which they could make it only obtainable in a party

    but that's disregarding the issue Variants already face like lack of rewards which seems to be the biggest contention for most people

    Trusts are a bit trickier because while I think it's nice to have a way for players to queue into old dungeons that are harder to pop, especially as a DPS, but designing the dungeons around a trust means we're unlikely to get some of the cool, more complex features we had in some older ARR dungeons
    Yeah, see I completely agree with basically all you said above.
    And a small addition, for me personally, I also found Variant Dungeons easier to do solo because you didn't have to rely on others wanting to do the route you needed, and that way you didn't have to waste anybody elses time if you wanted to take your time looking at the environments and all.
    These days, it's also quite hard to get a queue to pop, unfortunately.

    Quote Originally Posted by CVXIV View Post
    I apologize if I came across as antagonistic in any way in my initial post, it wasn't my intention
    It's all good! I do think we did reach an understanding after all which is honestly a nice experience, so thanks for that!
    (1)

  8. #158
    Player
    ElysiumDragon's Avatar
    Join Date
    Apr 2019
    Location
    Gridania
    Posts
    295
    Character
    Mimilla Milla
    World
    Spriggan
    Main Class
    Archer Lv 92
    Quote Originally Posted by Kaurhz View Post
    I don't think there's a cult...

    But I do think some people are overly sensitive about criticism of the game, and seem more concerned with the fact that people are criticizing it in general, and not necessarily concerned with what the criticism is and whether it is or isn't valid, and in many cases they don't really have valid counter-points beyond "U just hate the game".
    To be fair, a LOT of the criticism is blatant grifting, doom-mongering, outrage farming from so-called 'content creators', and outright hyperbole.

    These people exist in gacha spaces too, you learn to spot them pretty quickly ^^
    (1)

  9. #159
    Player
    yesnt's Avatar
    Join Date
    Oct 2024
    Posts
    369
    Character
    Giddy Moonshine
    World
    Sophia
    Main Class
    Bard Lv 55
    Quote Originally Posted by ElysiumDragon View Post
    To be fair, a LOT of the criticism is blatant grifting, doom-mongering, outrage farming from so-called 'content creators', and outright hyperbole.

    These people exist in gacha spaces too, you learn to spot them pretty quickly ^^
    Which content creator are you referring to?
    (1)

  10. #160
    Player
    Kaurhz's Avatar
    Join Date
    Jul 2015
    Posts
    3,821
    Character
    Asuka Kirai
    World
    Sagittarius
    Main Class
    Dancer Lv 90
    Quote Originally Posted by ElysiumDragon View Post
    To be fair, a LOT of the criticism is blatant grifting, doom-mongering, outrage farming from so-called 'content creators', and outright hyperbole.

    These people exist in gacha spaces too, you learn to spot them pretty quickly ^^
    These aren't exactly baseless concerns though, really.. If the general population is dropping and if the number of overall returner players is lowering, then yeah, there's a concern. Sure, we can dance around the "ThE NuMbErS ArEnT ThAt BaD" all day long, but the general decline in population is nothing to scoff at, especially when the reason for it you can pretty easily ascribe to their current formulas.

    A lot of players have had their wishes, and content type ignored for well over 4 years, and they should very little enthusiasm in actually curbing this issue, or putting the necessary investment or changes to the core content pipeline to mitigate that issue.

    Based on their current trajectory, we will get the final iteration of Occult Crescent in, what? 7.55 with a new area and new Phantom Jobs, then in 8.25, we will get whatever content type or new iteration of Exploratory. This will still be an 18 month gap between the major content types for the general player base.

    If you don't think these issues are tied pretty exclusively to the steadily declining player base, or if you don't think it will continue to decline expansion-by-expansion, then I really don't know what to tell you. The numbers are OK, but the trajectory of where it is heading is not good. If the content pipeline trajectory continues on the path, then so will the dwindling population as a result.

    Again, these aren't really baseless concerns.. Obviously they are not as extensive as some believe, but the trend is heading that way. Sure we'll see a small population explosion when the expansion launches, but it will also go right down again, and then it's a question of how low if we're already heading to Stormblood numbers. Then you also need to consider this is probably the first expansion in a very long time where they've visibly annoyed casual folk and story-enjoyers.

    As for the PLL, the content and structure is exactly the same, but the passion isn't there.... The way I would consider it, is that it's like taking certain courses on LinkedIn, or general corporate training materials (e.g., manual training) where the overall tone is so monotonal that it's so hard to actually watch with passion to learn.. Then when you compare it to some on-demand optional instructional training resources where the passion is very visible.

    It's very easy to spot passion, even in text form.. and much easier in video, and this just ain't it tbh.
    (6)
    Last edited by Kaurhz; 03-19-2025 at 05:11 AM.

Page 16 of 25 FirstFirst ... 6 14 15 16 17 18 ... LastLast