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  1. #151
    Player
    Nadda's Avatar
    Join Date
    Nov 2021
    Location
    Gridania
    Posts
    351
    Character
    Nadda Daweel
    World
    Louisoix
    Main Class
    White Mage Lv 100
    I know nothing about Black Mages but from reading and listening to a lot of Black Mage players - I do believe this is a step too far.

    This is more than player dramatism.

    This issue needs daylight and addressing.
    (4)

  2. #152
    Player
    Daralii's Avatar
    Join Date
    Jul 2015
    Posts
    3,097
    Character
    Endris Caemwynn
    World
    Coeurl
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Nadda View Post
    I know nothing about Black Mages but from reading and listening to a lot of Black Mage players - I do believe this is a step too far.

    This is more than player dramatism.

    This issue needs daylight and addressing.
    Removing the timers and reducing the cast times so drastically brings it from one of the most difficult jobs to one of the easiest, very close to SMN territory. Keep Thunder up, don't overcap Polyglot, and know the correct(and obvious) static sequence for fire phases. That's all it has left.
    (3)

  3. #153
    Player
    Kozh's Avatar
    Join Date
    Mar 2020
    Posts
    888
    Character
    Corvo Aerden
    World
    Kujata
    Main Class
    Dark Knight Lv 90
    If this is the direction of jobs redesign in 8.0 ....

    Though tbh I kinda want to see the community's meltdown if it's true lol
    (0)

  4. #154
    Player
    Rithy255's Avatar
    Join Date
    May 2022
    Posts
    1,923
    Character
    Rithris Amaya
    World
    Twintania
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Kozh View Post
    If this is the direction of jobs redesign in 8.0 ....

    Though tbh I kinda want to see the community's meltdown if it's true lol
    What you talking about jobs are already at the same level as the new black mage, black mage was the only sort of unique job left.
    (5)

  5. #155
    Player
    Jeeqbit's Avatar
    Join Date
    Mar 2016
    Posts
    7,666
    Character
    Oscarlet Oirellain
    World
    Jenova
    Main Class
    Warrior Lv 100
    Black Mage was pretty much the last job left if you wanted to feel what jobs used to be like, and we are entering the "final days" of that now.
    (5)

  6. #156
    Player

    Join Date
    Feb 2025
    Posts
    106
    Quote Originally Posted by Kozh View Post
    If this is the direction of jobs redesign in 8.0 ....

    Though tbh I kinda want to see the community's meltdown if it's true lol
    What can meltdowns do in this day and age?

    The developers do not care. There won't be a reversal. They haven't cared about feedback in a long time now, except for random troll feedbacks on 2ch like SGE icon triggering a medically unrecognized "condition".
    (1)

  7. #157
    Player
    Noveen's Avatar
    Join Date
    Jun 2018
    Posts
    4
    Character
    Noveen Vadus
    World
    Odin
    Main Class
    Black Mage Lv 100
    As a veteran player of over 10 years, and as someone who has always gravitated back to BLM after flirting with other jobs, the projected 7.2 BLM changes have become a sad indictment of a process of streamlining that began in Shadowbringers and has culminated in the attack on identity of a job - admittedly one that's had its up and downs over the years - that represents a beloved and daring take on the caster role.

    In a game that heavily enforces at least one job from each role in a standard party composition, it beggars belief that variety in gameplay style has been seen as anathema to the design of said jobs, and that there does not exist a spectrum of difficulty, class identity, and gameplay mechanics represented within each role, to offer something for everyone. Understandably, such a pursuit may inevitably lead to balance disparity, but I would argue that in attempting to appease everyone, such a philosophy ultimately pleases no one, and instead leaves a stale gruel of homogenisation that is bereft of charm and flavour.

    I say this with no hyperbole, but I would have played BLM with all of its quirks and nuances until FFXIV's last dying gasp.

    It seems laboured to reiterate what many have said before, and probably more eloquently and in-depth, but gameplay and job identity is the vehicle with which the player engages with the world of an MMO, and is the lens through which the experience is perceived. We've seen the homogenisation of tanks, then healers, the gutting of BRD's dot mechanics, the controversial reworking of SMN, the questionable changes to SAM, the peripatetic reworks of AST and MNK, the slavish obedience to the 2 minute buff meta, the panicked stripping of any 'stressful' aspects of VPR, and the list could go on and on.

    Perhaps the problem is an individual one, but when a Live Letter that promises such a colossal amount of content fails to generate any excitement or spark - mainly due to the rehashed nature of its contents - and also portends the needless mutilation of a core job identity then it is difficult to remain invested in a a product that seemingly neglects parts of its audience. If there are actually voices crying out for such changes to BLM job identity, then perhaps consideration should also be concentrated towards the quieter but content portion that were perfectly happy with BLM as it was, and largely has been through the game's life.

    Be as it may, and with little evidence to suggest that SE listen to such feedback - even if it is from the minority - then there is no recourse but to detach from the game and vote with one's wallet, which is not done with any vindictiveness but with a heavy heart, and a hope that there may again in the future be a space for a Lalafell that desires simple things in life: to wear an oversized hat, stand in place and with a grin on their face, and to melt things with long but satisfying blasts of Fire IV.
    (4)
    Last edited by Noveen; 03-18-2025 at 08:54 AM.

  8. #158
    Player
    ElysiumDragon's Avatar
    Join Date
    Apr 2019
    Location
    Gridania
    Posts
    288
    Character
    Mimilla Milla
    World
    Spriggan
    Main Class
    Archer Lv 92
    So honestly?

    After speaking to other Black Mage players, and taking some time to play Black Mage some more, I've changed my mind somewhat, and believe that removing the Enochian timer is probably a step too far. Reducing the cast times is objectively the correct decision, as the existing cast times make Black Mage feel clunky to play compared to every other job in the game.

    However, Black Mage, if I'm seeing it correctly, is actually fairly simple to understand in it's current iteration, and the old memes of spreadsheets and 40+ page Google documents are largely a thing of the past.
    (1)

  9. #159
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    6,692
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    Quote Originally Posted by ElysiumDragon View Post
    So honestly?

    After speaking to other Black Mage players, and taking some time to play Black Mage some more, I've changed my mind somewhat, and believe that removing the Enochian timer is probably a step too far. Reducing the cast times is objectively the correct decision, as the existing cast times make Black Mage feel clunky to play compared to every other job in the game.

    However, Black Mage, if I'm seeing it correctly, is actually fairly simple to understand in it's current iteration, and the old memes of spreadsheets and 40+ page Google documents are largely a thing of the past.
    Why do long timers make BLM clunky?

    Like PCT’s reverse aetherhue combo and muses are longer than an average BLM class and nobody ever calls them clunky
    (5)
    As a healer main in this game for nigh on 14 years all I can say is that I’m tired. My role has been eroded of complexity and expression for 3 expansions. I’ve watched the tanks do my role for me for 2 expansions and my feedback and critiques continue to fall on deaf ears.

    I have no idea who modern healers are designed for but I know now it’s not me. This is the first expansion I’m truly considering dropping the healer role and not returning, so if that was the goal- congratulations I guess

  10. #160
    Player
    TheDustyOne's Avatar
    Join Date
    Nov 2021
    Posts
    650
    Character
    Dusty Two
    World
    Behemoth
    Main Class
    Red Mage Lv 100
    It helps if we can define what "clunky" even means.

    I've heard old PLD defined as clunky, SCH Energy Drain, Kaiten, long cast times, cast times in general, every gap closer. What counts as clunky and not? And within that definition, why would X mechanic count as clunky?
    (4)

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