Yeah I would never, ever pretend to be an endgame or high skill player at all. But I loved its plate spinning and unique stationary intensity and now all of that is just kind of gone. The jobs identity got ground up and turned into paste.With the caveat that I'm not the best or most experienced black mage;
I can't imagine a black mage without the enochian timer. That pressure to get your spells in on time is what makes the class exciting, and what makes it feel so good when you get it perfect. I choose to play it over other dps classes not because I always get it right but because it's more stimulating than other casters.
I haven't enjoyed playing one of my other favorite classes (AST) since the 7.0 changes, so it would be sad to lose another one.
Never posted on the forum before, probably never will after this. Was already in woe about the class homogenizing and wasn't very optimistic about promised class changes coming, now my optimism is entirely gone. I don't even play Black Mage in any content outside of for fun stuff, but I've always been a big fan of it, just never had the right time, place or will to commit to the class. I've seen various lamenting from the forums and laughed at them as being exaggerated and very whiny, I even saw some of the previous black mage changes and thought "Eh, not that big of a deal, still pretty cool of a class" but the currently on the table changes are very disappointing to me as a player who doesn't even play the class that much. I understand as a Game Designer the need to make every class accessible to every player, but there is a line and its being crossed, it feels like the game is two steps away from classes just being visually different and not mechanically. Removing the timers from BLM and making the class fool proof feels a bleak look into the future in an already currently boring time.
These changes go against anything BLM stood for and what a huge part of it's players liked about it.
Finding ways to perfect a fight and keep the timer rolling.
Honestly at this point why should I even keep playing this job when PCT will probably be more fun AND will do similiar damage.
Jobs get more and more complexity removed but I guess flashy and fast fights are more important nowadays...
I add my voice here as well but the whole forum has shown me already that it will be useless to post here as always.
Man I can't do this shit again. First AST (again) and now BLM.
This change is utter slop. What happened to "job identity" improvements? Why are we homogenizing BLM to PCT now? The job design team, in no hyperbole, are horrible at their jobs. I know this is usual XIV Forums "I'M SO ANGRY" banter, but DUDE. Where the hell is the communication from the team?
What happened to no job reworks outside of major expansions?
Why is BLM, the only really unique job left in the game, being gutted?
Do you really think this is healthy for the game moving forward, after the game director himself admitted the game was too homogenized?
You can tell a lot about a player's skill level on this job, by their reaction to the changes.
Please SE, do not push these through. I beg. I have so little enjoyment left in combat content as it is. Stop killing the fun of your jobs. This is the essence of what kills good games.
We as BLM players, DO NOT WANT THIS
People complained picto does too much damage for being brain dead easy to play, so they make BLM brain dead easy to play. I love it.
They're probably ecstatic with the BLM changes considering they rather have braindead jobs so they can focus on the fights instead, without being a hindrance due to failing at their job/role.
#BitterEx-healerMain
Sorry BLM mains, BLM was still deemed too complicated and must be brought inline per the shitification of FFXIV jobs.
There is no hope in 8.0 with these incompetent devs.
Last edited by MisterNublet; 03-15-2025 at 07:50 AM.
I'm sick of these changes.
I feel this even more as this happens to every job i like because frankly i like unique and difficult jobs, this happened to paladin, dragoon, monk, astro now is happening to black mage even more then it was ruined in 7.0 I had hope after 7.1 that it would remain decent but no.
8.0 won't fix anything frankly I'm tired of giving any sort of hope or want for better.
Only from Google translate, however, I haven't seen many posts over there (literally went to the BLM thread) and it seems to be a similar sentiment, who asked for this? sort of deal.
Take that with a grain of salt though because Google translate.
Could kinda see this coming with how much movement is still in the encounters and the design concept of the BLM not working well with it, esp for someone just wanting to play the most iconic job casually.
I think there were other ways they could have improved the job to make it approachable for more people and also have raid statics not hate progging with a BLM. I'm interested to try the job and see how it feels. But keeping up enochian and pulling off your cast on a tight timer is very satisfying. Main points of annoyance for me were procs dropping off due to long lines and that flarestar felt very weak potency and animation wise for the build up too it.
I very much enjoy the blm as it is presently. I expect I will still enjoy the class after the changes, I wasn't ever really into non standard, and I don't want non standard being mandatory for movement as it was previously in some fights. But I was more hoping they would tone down the huge and long sections of continuous movement in fights rather than making sweeping changes to BLM.
On the bright side I think more pugs will be open to BLM in their groups now.
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