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  1. #141
    Player
    Tint's Avatar
    Join Date
    Aug 2013
    Location
    In the right-hand attic
    Posts
    4,344
    Character
    Karuru Karu
    World
    Shiva
    Main Class
    Fisher Lv 100
    Quote Originally Posted by NaoSen View Post
    Do you think SE might be sacrificing current BLM playerbase to create a job that might attract more people then ?

    Edit: As well as fall in line with new encounter design requiring more movement.
    Their main goal seems to be to prevent Flare Star from falling off. Without a timer you don't have to switch to UI when the boss becomes untargetable etc. so you can just continue your AF phase where you left it.

    Paradox will need a potency adjustment, I am more concerned about Despair. It was a finisher and a disengagement tool. Flare Star took it's place as a finisher and now you don't disengage anymore, so you don't need a disengagement tool. Despair becomes button bloat now.
    (1)
    It’s a good thing not to answer your enemies. I scarcely ever do. Perhaps Emily is more like me than I am like myself. Perhaps she would rather not answer her friends, even. She keeps it all in her heart.

  2. #142
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    6,599
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Tint View Post
    Their main goal seems to be to prevent Flare Star from falling off. Without a timer you don't have to switch to UI when the boss becomes untargetable etc. so you can just continue your AF phase where you left it.

    Paradox will need a potency adjustment, I am more concerned about Despair. It was a finisher and a disengagement tool. Flare Star took it's place as a finisher and now you don't disengage anymore, so you don't need a disengagement tool. Despair becomes button bloat now.
    A better solution would have been to have never add flare star considering it was always a terrible addition that nobody wanted
    (9)
    As a healer main in this game for nigh on 14 years all I can say is that I’m tired. My role has been eroded of complexity and expression for 3 expansions. I’ve watched the tanks do my role for me for 2 expansions and my feedback and critiques continue to fall on deaf ears.

    I have no idea who modern healers are designed for but I know now it’s not me. This is the first expansion I’m truly considering dropping the healer role and not returning, so if that was the goal- congratulations I guess

  3. #143
    Player
    Daralii's Avatar
    Join Date
    Jul 2015
    Posts
    3,064
    Character
    Endris Caemwynn
    World
    Coeurl
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Tint View Post
    Their main goal seems to be to prevent Flare Star from falling off. Without a timer you don't have to switch to UI when the boss becomes untargetable etc. so you can just continue your AF phase where you left it.

    Paradox will need a potency adjustment, I am more concerned about Despair. It was a finisher and a disengagement tool. Flare Star took it's place as a finisher and now you don't disengage anymore, so you don't need a disengagement tool. Despair becomes button bloat now.
    Prediction for 8.0: Flare and Despair will be removed and Flare Star will be learned at 50 instead.
    (0)

  4. #144
    Player
    Valence's Avatar
    Join Date
    Oct 2018
    Posts
    4,313
    Character
    Sunie Dakwhil
    World
    Twintania
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Tint View Post
    Their main goal seems to be to prevent Flare Star from falling off. Without a timer you don't have to switch to UI when the boss becomes untargetable etc. so you can just continue your AF phase where you left it.

    Paradox will need a potency adjustment, I am more concerned about Despair. It was a finisher and a disengagement tool. Flare Star took it's place as a finisher and now you don't disengage anymore, so you don't need a disengagement tool. Despair becomes button bloat now.
    Yes it's pretty hilarious that's the actual solution they came with.
    (8)

  5. #145
    Player
    Basteala's Avatar
    Join Date
    Apr 2022
    Posts
    437
    Character
    Basteala Thayne
    World
    Mateus
    Main Class
    Gladiator Lv 90
    You know the sad irony is that high difficulty--but rewarding--jobs is good midcore content in and of itself without needing to find a premade or deal with the party finder nonsense.

    The problem is that a lot of high difficulty jobs weren't rewarding enough vs their mindless faceroll counterparts.

    SE's solution? Get rid of the difficulty. Brilliant.

    CB3 needs a new voice.
    (10)

  6. #146
    Player
    Auro_Seldaris's Avatar
    Join Date
    Jun 2019
    Location
    Ul'dah
    Posts
    210
    Character
    Aurora Seldaris
    World
    Gilgamesh
    Main Class
    Black Mage Lv 100
    Can anyone show me who asked for theses changes? I'm very curious, seeing as how CSIII is often so tight-lipped on WHY they are implementing job changes. I know the rumor that the VPR changes came from a single JP post with only a couple of likes, but can anyone identify the source, if there is one?

    Was it just general "WAAAH I DON'T LIKE IT, CHANGE IT, EVEN THOUGH I DON'T PLAY THE JOB AND STILL WON'T!" ? I'm tired of this modern-day mentality of "ruining something for someone else that enjoyed it as it was, by demanding that it change to suit me, even though I didn't interact with it and still will not, even after they bow to my capricious whims."

    And the answer was simple. Just... nerf PCT. That was it. Or maybe give us some potenct buffs on BLM. Instead, we get whatever the F*** this is supposed to be.

    I am genuinely disturbed and curious as to who wanted these changes.

    EDIT: Just realized. They're doing this because of the mobile version. They want jobs to be more action combat-y, so they're beating all the jobs to death so they fit the "shape" of the mobile version better. Which means there's no room for an immobile turret caster. Either they were "inspired" to take this direction by the mobile devs, or Yoshida just wants to remake FFXIV into an "action combat spectacle fighter", like it's Devil May Cry or something. As if I didn't already hate the existence of the mobile version enough, now they have ruined my favorite job.
    (3)
    Last edited by Auro_Seldaris; 03-18-2025 at 12:28 AM.

  7. #147
    Player
    Auro_Seldaris's Avatar
    Join Date
    Jun 2019
    Location
    Ul'dah
    Posts
    210
    Character
    Aurora Seldaris
    World
    Gilgamesh
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by NaoSen View Post
    Do you think SE might be sacrificing current BLM playerbase to create a job that might attract more people then ?

    Edit: As well as fall in line with new encounter design requiring more movement.
    They're trying to make it more "Cool" and "ACTION-Y!" like the mobile version. hence the new encounter design and the gutting of playstyle.
    (1)

  8. #148
    Player
    Azurarok's Avatar
    Join Date
    Feb 2022
    Posts
    944
    Character
    Medim Azurarok
    World
    Siren
    Main Class
    Red Mage Lv 100
    if anything flarestar should've been a followup to flare/despair like everything else they added this patch
    (1)

  9. #149
    Player
    Absurdity's Avatar
    Join Date
    Feb 2018
    Posts
    3,018
    Character
    Tiana Vestoria
    World
    Odin
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Auro_Seldaris View Post
    They're trying to make it more "Cool" and "ACTION-Y!" like the mobile version. hence the new encounter design and the gutting of playstyle.
    Let's not put the blame entirely on the mobile version, this has been a creeping problem for like 3 expansions now.
    (5)

  10. #150
    Player
    Auro_Seldaris's Avatar
    Join Date
    Jun 2019
    Location
    Ul'dah
    Posts
    210
    Character
    Aurora Seldaris
    World
    Gilgamesh
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Absurdity View Post
    Let's not put the blame entirely on the mobile version, this has been a creeping problem for like 3 expansions now.
    Oh I never did. I'm just saying that it's clearly had a compounding effect on their job design ideas. They just finally decided everything is going to be gutted and braindead now.
    (1)

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