You should really stop comparing a once in a lifetime game to a super niche game.
At the end of the day this is more of a traditional japanese console game for the domestic crowd that has ~60min to play each day than it is an actual MMORPG.
You should really stop comparing a once in a lifetime game to a super niche game.
At the end of the day this is more of a traditional japanese console game for the domestic crowd that has ~60min to play each day than it is an actual MMORPG.
Last edited by Kandraxx; 03-16-2025 at 06:34 AM.
I was under the impression the devs know and accept that they will never beat WoW. I'm not a shareholder for Square Enix so I don't particularly care either.
This literally applies to Square Enix.
How many offhanded comments have Yoshi P thrown that turned out to be complete lies?
Remember when he said housing demolition wouldn't be a thing?
And where's the improved encounter design he promised for 7.2? Where is it? Why didn't he mention it in the live letter?
I'm honestly very curious to know how they are going to implement it because from what was stated everyone gets a house and there's no demolition timer, right? I had also read there would be neighborhoods
So I wonder if some houses will be physical in that sense, and the others would be instanced
Or if everyone would have that physical property
We'll have to wait and see what Blizzard does, and I hope they can pull it off
Might be something like wards like 14 has them, like the Mist. When all wards are ~95% full, another ward is added, increasing capacity as demand grows.I'm honestly very curious to know how they are going to implement it because from what was stated everyone gets a house and there's no demolition timer, right? I had also read there would be neighborhoods
So I wonder if some houses will be physical in that sense, and the others would be instanced
Or if everyone would have that physical property
We'll have to wait and see what Blizzard does, and I hope they can pull it off
The problem is on the backend, this is an ever-increasing cost that never goes down. As instances scale up, server resources need to be allocated. As server resources run out, they have to scale horizontally.
They'll probably introduce archiving for abandoned housing where, instead of your house getting demolished, it gets moved off-site so to speak and is no longer conveniently available. But if the owner logs in it can be de-archived and reinitialized so it's available for them again. Archiving and de-archiving is still work being done, but it would maybe help mitigate the cost of scaling servers.
This is how it's been described. Basically the public neighborhoods aren't fixed. I'm guessing that abandoned houses will apparently disappear and be replaced by an occupied house. I guess if you stay logged out for six months you'll lose your spot in your neighborhood and be in a different neighborhood with different neighbors when you log back in. There are private neighborhoods, so it's anyone's guess how that will work. Perhaps a neighborhood owner would be able to decide.Might be something like wards like 14 has them, like the Mist. When all wards are ~95% full, another ward is added, increasing capacity as demand grows.
The problem is on the backend, this is an ever-increasing cost that never goes down. As instances scale up, server resources need to be allocated. As server resources run out, they have to scale horizontally.
They'll probably introduce archiving for abandoned housing where, instead of your house getting demolished, it gets moved off-site so to speak and is no longer conveniently available. But if the owner logs in it can be de-archived and reinitialized so it's available for them again. Archiving and de-archiving is still work being done, but it would maybe help mitigate the cost of scaling servers.
Of course this isn't released yet and is still in development so it's anyone's guess.
WoW looks ugly
I am less concerned about a generation-defining game, especially in the MMO genre running circles around this game, and more just the fact there's simply a lack of care and passion.
At this point, this is simply a game that had a few strokes of luck, that's all it is. Nothing more.
Only thing keeping this game going is Gposers, ERP & RP i swear . .I am less concerned about a generation-defining game, especially in the MMO genre running circles around this game, and more just the fact there's simply a lack of care and passion.
At this point, this is simply a game that had a few strokes of luck, that's all it is. Nothing more.
Oh, And housing. Cause the casual community is so neglected it's beyond scuffed.
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