Quote Originally Posted by ElysiumDragon View Post
It's not like Black Mage actually brings anything to a group TBH.

No barrier, no shield, no heals, no party-wide buff, no mobility (muh turret caster), and it's not like the DPS checks are pre-nerf P8S levels of tight, so your damage is basically redundant too.

And yet somehow, not only do you insist on choosing the job with zero group utility, you force the rest of a group to adjust around your very existence. At least the Samurai and Viper mains can move while doing a burst.

Your average Black Mage in modern encounter design is practically dead weight compared to the other casters. Red Mage has 50 raises, a damage buff, and a barrier. Summoner's a glorified Phys Ranged with a raise, a heal, and a damage buff, and the Picto's doing solid damage on it's own, let alone the kitchen sink of a kit it brings.
The solution isn't to get rid of a jobs weaknesses its to buff it's strength, BLM was hard to master and was designed around having the highest damage. What's the point of having a job system if they are all the same but different animations.

This is meant to be a MMORPG, But theirs no job system (the trinity system doesn't even make sense), so i can barely call it a RPG, theirs hardly any social aspects either so it's a stretch to even call this game a MMO anymore.