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  1. #1
    Player
    Green_and_a_Half's Avatar
    Join Date
    Mar 2012
    Posts
    253
    Character
    Ren Da'beast
    World
    Hyperion
    Main Class
    Arcanist Lv 3
    Quote Originally Posted by rocky View Post
    thx, looks like, i need to change my gears to +magic craft and add 1 str ring
    control build to keep from destabilizing.
    magic craft helps keep the color for the orb from changing to red or yellow.
    and crafting helps success. you need all 3.
    Plus the stats to give more quality.
    with this build and those skills. you should get to 80% progress with 60 durability and 400 quality then go Elemental Instability and pop Improvise to get 150-300 more quality giving you 25%+ chance to HQ,
    1/4 i think is better then farming for an hour to get 14 HQ ore giving you 7/7 HQ per hour
    (0)

  2. #2
    Player
    rocky's Avatar
    Join Date
    Mar 2011
    Posts
    59
    Character
    Abyss Ace
    World
    Aegis
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Green_and_a_Half View Post
    1/4 i think is better then farming for an hour to get 14 HQ ore giving you 7/7 HQ per hour
    btw if u can get 14 HQ darksteel ore, that means u can make 14 +1 nuggets with 2/3 HQ material there.
    (0)

  3. #3
    Player
    Green_and_a_Half's Avatar
    Join Date
    Mar 2012
    Posts
    253
    Character
    Ren Da'beast
    World
    Hyperion
    Main Class
    Arcanist Lv 3
    Quote Originally Posted by rocky View Post
    btw if u can get 14 HQ darksteel ore, that means u can make 14 +1 nuggets with 2/3 HQ material there.
    @ 75% success
    (0)

  4. #4
    Player
    rocky's Avatar
    Join Date
    Mar 2011
    Posts
    59
    Character
    Abyss Ace
    World
    Aegis
    Main Class
    Gladiator Lv 50
    btw i feel SE nurf the HQ rate.
    before with 80% rate, means almost guarantee HQ.
    last night i got 1 double down on 95% and 1 double down on 85%.
    seems they dont wanna us to make the HQ lol
    (0)

  5. #5
    Player
    Green_and_a_Half's Avatar
    Join Date
    Mar 2012
    Posts
    253
    Character
    Ren Da'beast
    World
    Hyperion
    Main Class
    Arcanist Lv 3
    Quote Originally Posted by rocky View Post
    btw i feel SE nurf the HQ rate.
    before with 80% rate, means almost guarantee HQ.
    last night i got 1 double down on 95% and 1 double down on 85%.
    seems they dont wanna us to make the HQ lol
    and i have Hqed off 7%, its what it is lol, the % is the % you have of HQing. no hidden to it
    (0)

  6. #6
    Player Riv's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    1,107
    Character
    N'aivir Alexaire
    World
    Hyperion
    Main Class
    Lancer Lv 70
    Quote Originally Posted by rocky View Post
    btw i feel SE nurf the HQ rate.
    before with 80% rate, means almost guarantee HQ.
    last night i got 1 double down on 95% and 1 double down on 85%.
    seems they dont wanna us to make the HQ lol
    I've noticed having to double down on many high % crafts since the update too...and failing the double down =(
    (0)

  7. #7
    Player
    zzapp's Avatar
    Join Date
    Mar 2011
    Posts
    355
    Character
    Eli Storm
    World
    Hyperion
    Main Class
    Carpenter Lv 50
    Quote Originally Posted by rocky View Post
    btw i feel SE nurf the HQ rate.
    before with 80% rate, means almost guarantee HQ.
    last night i got 1 double down on 95% and 1 double down on 85%.
    seems they dont wanna us to make the HQ lol
    Rocky, don't feel alone. I've failed multiples @ 96% success rate, and I can't begin to tell you how often 85%+ success rates fail. I brought this up a long time ago, but most replied this was just my bad luck - which, incidently, I still don't agree with. It's very frustrating to spend large amounts of energy gathering HQ mat's only to find yourself in a double-down scenario @ 85%+ success rate. In fairness, I will say I had a 4% HQ the other day, but that doesn't mean that I should be averaging 60% success rates on 85%+ synths on a fairly common occurence. After a while it goes beyond the simple red/black RNG explanation.
    (0)

  8. #8
    Player
    zzapp's Avatar
    Join Date
    Mar 2011
    Posts
    355
    Character
    Eli Storm
    World
    Hyperion
    Main Class
    Carpenter Lv 50
    I, like many others posting here, am not particularly please about the 5 abillity limitation.

    While I don't pretend to be a synthing authority, by any measure, having now had some time to experiement with the new system, I thought I might share which set of abililties seem to work best for me in relation to HQ's. All crafts are 50, so I realize this may not presently work for you.

    1. Comfort Zone (36 alc) - While this has been gimped from 4 attempts to 3 (for finished products), and now cannot produce great success, to get 3 attempts with 0 loss of durability is still too good to pass up.

    2. Byregot's Blessing (crp 45) - 3 attempts with 100% quality improvement - you will need something to improve quality, and this is as good as it gets.

    3.Master's Mend (alc 45) - +30 durability - this is a no-brainer.

    4. Piece by Piece (arm 45) or By the Book (GS 45) - Greatly advances progress - it's like use of the old Perfection with rapid sysnthesis (+30 advancement with 0 durability loss). Originally, I tried a setup without this (substituting a +quality or +success ability), and with the reduced progress now, more often than not, I found myself scrambling at the the synth end reaching for additional completion. With the additional chance of unstable now, I view this as a 'must', or you will be spending too many turns on standard, as opposed to careful (quality), or you simply won't get to 100% completion.

    5. Greater Calling - ensure success for next 3 steps. I struggled settling on this last ability tbh. Perfection (crp 36) sucks now - Culmination (wvr 45) is better. While the words 'ensures great success' make this enticing, it's only for 1 attempt. With the RNG as such, sh*t happens, and sometimes 1 step, guaranteed success just isn't enough. The guaranteed success for 3 steps from Greater Calling is an absolute life saver. Either you can use it for 3 steps to enhance qualilty, albeit not at 'great' success, but likely the quality from 3 successes match that of 1 great success. Just as importantly, if you get in serious trouble vs. completion, you have 3 steps where you can use this with rapid synthesis @ 0 durability loss, which is really an ace in the hole. This was the final ability that put me over the top.

    Again, I know some of you may not be at the point where you can equip all of these, or others may find a different combination works for them, but I just wanted to take a moment to share with you all, what works best for me.
    (1)

  9. #9
    Player
    Asiaine's Avatar
    Join Date
    Dec 2011
    Posts
    988
    Character
    Shayla Asiaine
    World
    Balmung
    Main Class
    Carpenter Lv 50
    Quote Originally Posted by Green_and_a_Half View Post
    control build to keep from destabilizing.
    magic craft helps keep the color for the orb from changing to red or yellow.
    and crafting helps success. you need all 3.
    Plus the stats to give more quality.
    with this build and those skills. you should get to 80% progress with 60 durability and 400 quality then go Elemental Instability and pop Improvise to get 150-300 more quality giving you 25%+ chance to HQ,
    1/4 i think is better then farming for an hour to get 14 HQ ore giving you 7/7 HQ per hour
    Hello,

    Please forgive me, for I don't know anything about this, just rumours. But I thought:
    Magical Craftsmanship for crafting items that are 'magical' base.
    Craftsmanship for crafting items that are 'not magical' base.

    I.e. a Wand would use Magical Craftsmanship but not Craftsmanship, whereas a pair of gloves would use Craftsmanship and not Magical Craftsmanship.

    Am I wrong? Have things changed?

    Thank you kindly.
    (1)

  10. #10
    Player
    Raldo's Avatar
    Join Date
    Jul 2011
    Posts
    2,563
    Character
    Raldo Volca
    World
    Coeurl
    Main Class
    Marauder Lv 80
    Quote Originally Posted by Asiaine View Post
    Hello,

    Please forgive me, for I don't know anything about this, just rumours. But I thought:
    Magical Craftsmanship for crafting items that are 'magical' base.
    Craftsmanship for crafting items that are 'not magical' base.

    I.e. a Wand would use Magical Craftsmanship but not Craftsmanship, whereas a pair of gloves would use Craftsmanship and not Magical Craftsmanship.

    Am I wrong? Have things changed?

    Thank you kindly.
    You are correct, and he's probably just pulling information out of what he thought he saw through trial and error. It's entirely possible that they've changed things, but no official word has been given.
    (0)

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