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  1. #31
    Player
    YukioKobayashi's Avatar
    Join Date
    Mar 2019
    Posts
    196
    Character
    Ike Xander
    World
    Lich
    Main Class
    Paladin Lv 100
    Quote Originally Posted by TemporalFruitsAndVeggies View Post
    What do people actually want with encounter design? Everyone complains that the only mechanic is "walk to correct spot(s)," and I'm not about to pretend that that's not wearing thin, but back when they tried to do slightly more unique/active things, everyone whined incessantly about uptime and parses. You can't have interesting/active mechanics, tight DPS checks, and full uptime, so what's the solution people are actually looking for?
    I personally would like to see mechanics like Nisi or Light Rampant making a return. Maybe not 1:1 the same but something in that direction. Something thats not just Left,Right,Spread,Proteanspreads Buddystacks, Lightpartystacks, 8-Man stacks...
    They can do it. They have proven it in the past with tea, e8s, dsr ect.
    (10)

  2. #32
    Player
    HealerStrike's Avatar
    Join Date
    Sep 2024
    Posts
    4
    Character
    Healer Strike
    World
    Brynhildr
    Main Class
    Conjurer Lv 100
    Quote Originally Posted by YukioKobayashi View Post
    I personally would like to see mechanics like Nisi or Light Rampant making a return. Maybe not 1:1 the same but something in that direction. Something thats not just Left,Right,Spread,Proteanspreads Buddystacks, Lightpartystacks, 8-Man stacks...
    They can do it. They have proven it in the past with tea, e8s, dsr ect.
    They won't. The direction of the game is very, very clear: they want to minimize all risk-taking and make the content as bland and as safe as possible.
    (6)

  3. #33
    Player

    Join Date
    Feb 2025
    Posts
    344
    Quote Originally Posted by AvoSturmfaust View Post
    Im not a white knight with all means but i need now to be honest, people expect improved encounter design while still 95% of the playerbase is to dumb for easy stack/spread mechs in a raw? i guarantee you the left right left right chariot donut thing will 100% wipe half of the party everytime, cant improve anything if people refuse to improve first.
    But why is the solution always to stifle creativity and gut everything across the board? Why isn't it to find better ways of teaching players?

    And why is the game so afraid of chasing off the "casual" players lol? There is already easy mode for the entire MSQ. Why don't people ever ask "are we chasing off players seeking excitement and challenging by dumbing down everything?"
    (7)

  4. #34
    Player
    MikkoAkure's Avatar
    Join Date
    Aug 2011
    Location
    Limsa Lominsa
    Posts
    2,216
    Character
    Midi Ajihri
    World
    Hyperion
    Main Class
    Arcanist Lv 100
    Bruh. Why do you keep changing accounts to reply to your own thread.
    (7)

  5. #35
    Player
    YukioKobayashi's Avatar
    Join Date
    Mar 2019
    Posts
    196
    Character
    Ike Xander
    World
    Lich
    Main Class
    Paladin Lv 100
    Quote Originally Posted by MikkoAkure View Post
    Bruh. Why do you keep changing accounts to reply to your own thread.
    HUH? Who? Am I missing something?
    (2)

  6. #36
    Player
    Eraden's Avatar
    Join Date
    Jan 2022
    Posts
    1,229
    Character
    Mao Xifeng
    World
    Adamantoise
    Main Class
    Black Mage Lv 100
    Is make Mao much sad but also make Mao glad that Mao already cancelled subscription. Mao kinda suspected this would happen and Mao was, sadly, not disappointeds.
    (8)

  7. #37
    Player
    YukioKobayashi's Avatar
    Join Date
    Mar 2019
    Posts
    196
    Character
    Ike Xander
    World
    Lich
    Main Class
    Paladin Lv 100
    The release schedule for Occult Cresent kinda reminds me of something.

    7.2 Area + Character
    7.4 Two New Characters
    7.5 Area + 2 New Characters

    Is this Weebshin Impact or what? Lets hope we get two 5*'s in 7.4.
    (1)

  8. #38
    Player
    Doki's Avatar
    Join Date
    Aug 2012
    Location
    Ul'dah
    Posts
    1,518
    Character
    Doki Waku
    World
    Faerie
    Main Class
    Warrior Lv 100
    (2)

  9. #39
    Player
    TemporalFruitsAndVeggies's Avatar
    Join Date
    Sep 2024
    Posts
    135
    Character
    Kiwi Kayoubi
    World
    Adamantoise
    Main Class
    Machinist Lv 100
    Quote Originally Posted by YukioKobayashi View Post
    I personally would like to see mechanics like Nisi or Light Rampant making a return. Maybe not 1:1 the same but something in that direction. Something thats not just Left,Right,Spread,Proteanspreads Buddystacks, Lightpartystacks, 8-Man stacks...
    They can do it. They have proven it in the past with tea, e8s, dsr ect.
    I mean I guess I get it, but also Nisi and LR are literally both "walk." You still don't have to actually do anything other than walk to the right spots. I'll be the first to agree that cleaves, spreads, and stacks are boring as hell, but still the best thing people can come up with is "walk, but more complicated," which I think does more to shine a light on how fundamentally boring the combat is in this game than anything else.

    Edit: quote didn't copy for some reason
    (0)
    Last edited by TemporalFruitsAndVeggies; 03-14-2025 at 10:48 PM.

  10. #40
    Player
    CNitsah's Avatar
    Join Date
    Jun 2020
    Posts
    792
    Character
    A'zalie Nitsah
    World
    Louisoix
    Main Class
    Summoner Lv 100
    Quote Originally Posted by YukioKobayashi View Post
    The release schedule for Occult Cresent kinda reminds me of something.

    7.2 Area + Character
    7.4 Two New Characters
    7.5 Area + 2 New Characters

    Is this Weebshin Impact or what? Lets hope we get two 5*'s in 7.4.
    It's actually really close to the Bozja/Zadnor scheldule, except they advanced the first part.

    5.35 Bozja + lost actions.
    5.45 DR + DRS + new lost actions.
    5.55 Zadnor + new lost actions
    (1)

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