Quote Originally Posted by Cleretic View Post
So, translating for non-train-knowers: The Dawnblazer sucks, but it sucks in ways that actually make sense for the time period being evoked and the route we see. Meanwhile, the Garlemald trains actually don't make any sense at all as trains.

Good to know, I love this kind of super niche analysis!
I'm being generous justifying the Dawnblazer, trying to give the devs all the benefit of the doubt I can. I still feel it'd be very dependant on aether / magitek to function, which is valid, just annoying when it's in this uncanny valley of design.

At the same time though... yeah that works as a tl;dr, thanks. https://xkcd.com/2501/

If I can make a weird request: what about the Phantom Train in the Omega raids? That one's got several levels of excuses thanks to being several layers of 'not real' even in-universe, but it's the other big train this game's had.
To be fair, we don't even know if the Phantom Train is from another shard, fiction, or even another shard's fiction etc etc. It's pretty faithful to the original sprite in FFVI, with the long acknowledged exception that you can't suplex it.



I'll invoke Cool Train here, it's huge, it's menacing, it's clearly fantastical yet the sound and the experience is so much more engaging than what we get with the Dawnblazer. It's an unfair comparison really. There's probably someone much more familiar with FFVI that could talk to that, but I like it. Fun encounter, fun design, probably fun nostalgia, full marks.

And it has a set of pilot wheels.