
Originally Posted by
Shurrikhan
I mean, they exist as frequently as they do because, frankly, positional greeding is a fun lever to offer. (It's just a shame that, on melee especially, it's so rarely leveraged interestingly by modern fight design.) Designers can add whatever other complexities they like atop that, but it's virtually never a bad thing to provide more means of engagement and getting more cognitive load out of the positional concerns of a fight is a pretty great way to go about that.
Now, if one wanted a way to opt out of that, such as by cast-times or charge-ups being limited to a particular song that could be avoided with only some <10% dps loss or may have highly diminishing returns beyond fairly infrequently use... sure, that's great... so long as the lever remains. Just like skill-expression should probably allow for some element of difficulty through hitting things at the perfect time (some buffs to delay to end of gap, directs to use instantly, and apm dynamics enough to notice), preemption/planning, occasionally or at least situationally competing priorities, etc.