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  1. #1
    Player
    Sekundessounet's Avatar
    Join Date
    Jul 2015
    Location
    Gridania
    Posts
    224
    Character
    Sekundes Dullahan
    World
    Moogle
    Main Class
    Dragoon Lv 100
    Quote Originally Posted by CuteBucket View Post
    My static has just been doing old content or farming EXs during the wait for the next raid tier. But that has even been impeded by this issue. Because then stuff like this happens:

    DRK: Would anyone be up to run Zoraal'ja?
    RPR: That fight makes me really motionsick, can we do a different fight?
    DRK: Hm, well we've already done a lot of Valigarmanda, so how about Sphene?
    WHM: I can maybe manage one or two clears, but that fight really makes my eyes hurt.

    So we ended up just farming Endwalker and older fights to get people mounts because 2 of the 3 current EX trials are nearly unplayable for two of our members. It's never been an issue until 7.0.
    Can you develop on what specifically makes them motionsick in the fight ?
    Usually specific elements are to be targeted, and maybe there are accessibility tools that could be developed around those.
    (3)

  2. #2
    Player
    zipkin's Avatar
    Join Date
    Jun 2024
    Posts
    33
    Character
    Yoruta Suigetsu
    World
    Sophia
    Main Class
    Archer Lv 22
    Quote Originally Posted by Sekundessounet View Post
    Can you develop on what specifically makes them motionsick in the fight ?
    Usually specific elements are to be targeted, and maybe there are accessibility tools that could be developed around those.
    If you're wanting details, folks have shared different things they've noticed throughout this thread. Some of the issues mentioned around motionsickness seem to be potentially something to do with the blur/sharpen around movement, background motions (like plants/shadows), and a bit of the character movement itself. There were a lot of folks dealing with motionsickness with the mount tilt feature as well, which was fortunately given a toggle, but some of what they described in that thread might be related to the current motionsickness issues if you're looking for additional details.

    I wasn't really having much motionsickness or nausea back in June, mostly because the eyestrain pain got to be too bad before I got sick (learned that the fun way trying to push through whoops). One of the updates since then seems to have changed SOMETHING with the movement, even after turning off the character tilt options I still get queasy after a short while playing the game. I wish I could offer something more specific, but, for me, it's hard to look at the game for very long and I'm struggling to pinpoint the exact problem (kinda feels like a combo of things tbh). I just know I never had the issue before the graphics update, and the motionsickness is worse since a more recent update. I stopped playing for a while on account of the 'not being able to play without pain' thing, so I'm not 100% on which patch it was, but my guess is the one where they added the character tilt toggle.

    A friend of mine gets vertigo in certain dungeons, which could also be something translating to motionsickness in other people, but I'm not familiar enough with those dungeons to speak on it.

    I'm not sure what's making CuteBucket's friend sick during the fight, but I get sick just walking around. I definitely feel sick faster if I'm doing combat-type things, but, for me, it's not caused by something in the combat stuff, just exacerbated by it. The eyestrain/pain is still a more significant issue for me, but I've thrown up a few times trying to get through MSQ so :x
    (7)

  3. #3
    Player
    CuteBucket's Avatar
    Join Date
    Apr 2024
    Location
    Amaurot
    Posts
    445
    Character
    F'helix Fraldarius
    World
    Cactuar
    Main Class
    Samurai Lv 100
    Quote Originally Posted by Sekundessounet View Post
    Can you develop on what specifically makes them motionsick in the fight ?
    Usually specific elements are to be targeted, and maybe there are accessibility tools that could be developed around those.
    For the Zoraal Ja EX fight, I can't remember exactly what my friend said (I didn't really inquire further myself and respected their wish not to run that fight, but I think they said it was something about how you have to spin your camera around a lot to track the fire lines in that one middle part? I've only cleared the fight once, so I'm kind of rusty on what exactly it was. Something about having to track lines while moving the camera around though, I think.

    For Sphene EX, once again, didn't inquire exactly what the problem was on a detailed level, only that it had something to do with the lights or effects going off causing eyestrain and headaches after more than a one or two pulls.

    I've mostly been unaffected by the changes beyond thinking all the bloom effects are ugly and disliking the new "improved" character models, so I can't speak to my friends' experiences. But I felt I should chime in to say that even a person like me who hasn't been getting headaches or motion sickness is still being negatively affected by these graphical changes because the people I play with regularly are dealing with adverse effects that keep us from running content together, because I'm not going to force my buddies to run fights if it's causing them so much physical distress.
    (4)