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Thread: AI in XIV

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  1. #1
    Player
    Daughterofdeath's Avatar
    Join Date
    Feb 2025
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    Character
    Vhaeje Ebony
    World
    Golem
    Main Class
    Monk Lv 91
    I wish the game was AI bosses would be more interesting and so would 98% of things honestly, they seem to have it all set up on a and if statements like if HP is 75% cast X, or if you used Y here then must use W next. AI would be smarter and more interesting tbh. AI would know how to interact with how players react and respond to actions and find a way to counter or make it harder on the player instead of set patterns of x y z - w y z
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    Last edited by Daughterofdeath; 03-07-2025 at 01:11 AM.

  2. #2
    Player
    lowercasebee's Avatar
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    Mar 2025
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    Limsa Lominsa
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    1
    Character
    Carne Kaujin
    World
    Siren
    Main Class
    Dark Knight Lv 97
    Quote Originally Posted by Daughterofdeath View Post
    I wish the game was AI bosses would be more interesting and so would 98% of things honestly, they seem to have it all set up on a and if statements like if HP is 75% cast X, or if you used Y here then must use W next. AI would be smarter and more interesting tbh. AI would know how to interact with how players react and respond to actions and find a way to counter or make it harder on the player instead of set patterns of x y z - w y z
    Well, the game already uses AI for pretty much everything on the backend, it is not a new thing in terms of game development. Trash mobs pathfind and decide attacks through ai, determine targeting with it, etc. If what you mean by "AI" is a "smart" and "adaptable" thing, then it would either be easily exploited, since even the most advanced models of today are predictable with a bit of testing which would defeat the point, and overall just, not as fun? The way 14, and most other mmos work from my understanding greatly benefit from reliability, and it lets the devs actually make a fighting rather than giving an npc some actions and letting it do its thing.
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