In Heavensward, we accompany a small party of people on their quest to end a war.
In Stormblood, we accompany a small party of people in their quest to stop a war.
In Shadowbringers, we're abducted and told we are the only person who can save the world, so we do what we're told.

Where's the perceived player agency in these stories? If it's simply that you wanted to do what you were doing, versus in DT where you didn't want to do what you were doing, that's circular reasoning.