

this could be conjecture but i did a player search for "world" and found 193 members for my server. which is very low. now obv EU is comprised of multiple servers, but this is very low player count in generalThat's true in all regions but especially NA. I think there are only more parties outside those hours in EU because there is a much increased amount of people without a fulltime job or other distraction, but it's still a boom in evening hours in all regions in any case.
Then they probably need a healer or DPS instead. With roulettes, it's usually not related to the amount of people that queue but the role that is most in need.
When I was new to the game, every single MSQ content I queued for took 40 minutes as a tank. That was 10 years ago. I don't know what it's like now that the game has grown, but I know some people still take 40-70 minutes at dead hours.
Can only speak for NA, but in NA PvP often dies by around midnight PST. It only really fixes itself after the daily reset time. That's a whole 7 hours where it can struggle to pop at all and is about the same time EST as you're saying (10-11AM).
Whenever I've done CC it's always been the same faces if I queue over and over again. This is obviously because certain people are farming it at that particular moment in time. Most people who do it are farming it and not just doing it one time.
Yoshi-P is actually surprised by how fast the mobile developers can develop things. Apparently they told him that they could do it even faster if it's needed. Although in fairness their blueprint is already there since they are copying the main game and don't need to come up with ideas, concept art or designs themselves aside from the mobile differences.
It's also in the middle of the working day, you would expect lower numbers during these hours.




199 on my world (people in NA will just barely be waking up if they aren't at work). This does not count people in duties and most people who play the game are logged in to do a duty since 99% of content is instanced.
Another thing to note is that this is concurrent players, which is the amount of players logged in right now. In one hour, many of those players will have logged out and been replaced by another 199 players. Concurrent means that if there are 2000 total players per month, only 200 of them play at any given moment in time, for example.
I imagine the actual cap for each world is only several thousand. That might not seem a lot for a game with hundreds of thousands of players but that's why there are 11 data centers with 85 worlds which by my estimate could support no more than half the active playerbase at any moment in time, which is fine because they will not all login at once and they can do an AFK timer at expansion launches.


You should just quit forever tbh. Based on your post history, you're very unhappy. Why force yourself to do something you don't enjoy?
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