Eureka was better because it had much more to offer. Bozia was rushed and then cut off too early.



Eureka was better because it had much more to offer. Bozia was rushed and then cut off too early.
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I honestly hated both of them, but Eureka had better ideas. I was hoping with this newest one we'd move past the arbitrary level up to x level or rank system and change it to a phantom job level which would've been 100 times more fun, but when it got translated we found out there was knowledge level which is the same old same old. Maybe it will be how I would want it, but we don't 100% know for sure yet.
I still think it's going to be more of the same.
CBU 3 can only do more of the same. There is not a single piece of content they did in the past 8 years that was brand new other than Island Sanctuary, which was a disaster.I honestly hated both of them, but Eureka had better ideas. I was hoping with this newest one we'd move past the arbitrary level up to x level or rank system and change it to a phantom job level which would've been 100 times more fun, but when it got translated we found out there was knowledge level which is the same old same old. Maybe it will be how I would want it, but we don't 100% know for sure yet.
I still think it's going to be more of the same.
Even their much praised Criterion is just three boss arenas in a row.

I dont like both! And will not like the new one, too!
Bozja I can excuse on account of the context and the fact that I liked that content in other regards.Ppl going bozja looks ugly...ok fam....u guys are either stupid or never looked at war documentary....when has war ever looked bueatiful or gorgeous....and if you think was suppose to be amazing there is something mentally wrong with you. Bozja is a war torn field of combat its not suppose to look pretty you tards XD
Zadnor on the other hand... is just a bunch of mostly empty bluffs.
Visually, Eureka was better. But, hot take from me is Bozja had several QoL that made the zone much more enjoyable than Eureka.
Having to wait on the NM I help spawn so that people pinged on the Discord servers get time to hop in from any place except the one they had to be to help spawn it? No, thank you!
Contrived method of accessing the raid that isn't feasible without organizing the raid before hand? Please...
The Magia board? You don't really feel the benefits from it but you sure do feel the punishment when it's not set right.
Logos actions? Lost actions worded and improved a lot on it.
And it's not that I hated Eureka or I don't think there are stuff they did better than Bozja, but there are some things that feel just like animation locks from oGCD abilities, flaws that people worked around and deluded themselves into believing they were features and not nuisances.
Last edited by BokoToloko; 03-03-2025 at 08:37 PM.
But Eureka had a community back when it released and Bozja never had one.Bozja I can excuse on account of the context and the fact that I liked that content in other regards.
Zadnor on the other hand... is just a bunch of mostly empty bluffs.
Visually, Eureka was better. But, hot take from me is Bozja had several QoL that made the zone much more enjoyable than Eureka.
Having to wait on the NM I help spawn so that people pinged on the Discord servers get time to hop in from any place except the one they had to be to help spawn it? No, thank you!
Contrived method of accessing the raid that isn't feasible without organizing the raid before hand? Please...
The Magia board? You don't really feel the benefits from it but you sure do feel the punishment when it's not set right.
Logos actions? Lost actions worded and improved a lot on it.
And it's not that I hated Eureka or I don't think there are stuff they did better than Bozja, but there are some things that feel just like animation locks from oGCD abilities, flaws that people worked around and deluded themselves into believing they were features and not nuisances.
Then again, that community pretty much died in 5.0 outside of BA.



I have so many fond memories of Eureka. It was my favorite content.
Bozja was ugly brown and puke yellow, wasn't as exciting as Eureka, and Zadnor was probably the only good thing to come out of it.
If they're taking all the feedback, we'll see Eureka 2.0
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I hope the devs are listening. We need the devs to please listen.
Worst part about Bozja was just how bad the story was. I still can't actually believe it actually ends off screen in Destiny 2 style lore entries.
So. . .
I have probably contradicted this at some point but. . .
I do think Eureka is superior to Bozja in many ways... There is a sense of danger with traversing it. . . Like, in Pagos you can easily get caught off guard, and then with Pyros and Hydatos they really amped up the monster density in key places you needed to traverse. . . Given that it encouraged multiple different ways to play, this meant that people were actually exploring. Bunny FATEs aided with this, as did Mutation and Adaptation farming. Eureka in many instances when it was relevant did actually test your ability to navigate the zone, especially in Pagos since it wasn't all just basically flatland.
Bozja on the other hand just had everything so streamlined that the community just naturally ended up turning it into a FATE farm, with some CEs. . . The FATEs never had any grit to them, so it was just a simple 30 second job then moving around. . . You spent longer moving around between the FATEs than what you did actually engaging in the combat element of it, because everything just died so fast. Eureka made you work for it, and really. . . Bozja just didn't have this feel, it felt very instant.
Granted, there is merit to how Bozja was designed, but I think Eureka was better overall, and I think the merits with the Eureka experience far outweighed it. . . I have gone into both of them recently, and I can say I found myself enjoying Eureka far more. . . There's only a small handful of CEs in Bozja which are actually fun.
I was aware of that. I was just hoping for a change in how the leveling worked. Losing xp on death sucked so that removed losing levels. So dying in Bozja past rank 25 was meaningless. I just don't like the leveling. It sucked in Islands it will suck here. I thought maybe for once, they'd adapt and change it.
Imagine a world where you enter the new one and pick a job. That job is level 1. It has a skill layout like a normal job does. The level cap is low per zone. So maybe level 20. Something anything. Duel classing would be a dream. But no, just knowledge levels. Boring predictable crap again.
Last edited by Ardeth; 03-04-2025 at 08:45 AM.
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