Results 1 to 9 of 9

Hybrid View

  1. #1
    Player
    SalamanderIX's Avatar
    Join Date
    Sep 2017
    Posts
    142
    Character
    Lucida Sans
    World
    Famfrit
    Main Class
    Dark Knight Lv 100
    What bothers me about the idea is, Yes, having no option but to use Grand Impact sounds bad on paper, but what they're really asking for and what they're getting at is something more like "I am compelled and should be compelled to always do optimal damage, because in the ideal situation, grant impact is best"

    Trouble being, when all buttons are ideal without any drawbacks, situational benefits or detriment, it's that kind of thing that's led to homogenization and the aformented 2 minute meta. We need buttons that are not always the best. Red Mage is actually a really good example of a job working a bit outside the grain and making great use of a players ability to adapt. Veraise is not always the best GCD, but it's powerful when you need it, there's RNG procs constantly leading to making the most of the situation, but if you can they are also powerful.
    (3)
    Last edited by SalamanderIX; 02-27-2025 at 09:01 PM.

  2. #2
    Player
    Carighan's Avatar
    Join Date
    Apr 2018
    Posts
    1,386
    Character
    Carighan Maconar
    World
    Zodiark
    Main Class
    Paladin Lv 100
    Quote Originally Posted by SalamanderIX View Post
    What bothers me about the idea is, Yes, having no option but to use Grand Impact sounds bad on paper, but what they're really asking for and what they're getting at is something more like "I am compelled and should be compelled to always do optimal damage, because in the ideal situation, grant impact is best"
    But the whole reason some people asking to remove this Jolt->GI lock is because in some hyper-specific scenarios it'd be more optimal to sit on the GI for a brief moment.
    (0)

  3. #3
    Player
    SalamanderIX's Avatar
    Join Date
    Sep 2017
    Posts
    142
    Character
    Lucida Sans
    World
    Famfrit
    Main Class
    Dark Knight Lv 100
    Right, so they want the jolt so they could get their elemental cast proc game aligned, but in either case, if jolt or grand impact is superior, it would remove what makes grand impact a good design and just makes it "more damage" without any cost.
    (2)

  4. #4
    Player
    Carighan's Avatar
    Join Date
    Apr 2018
    Posts
    1,386
    Character
    Carighan Maconar
    World
    Zodiark
    Main Class
    Paladin Lv 100
    Oh don't get me wrong, I'm not in favor of removing the replacement, exaclty because there is so little friction in the RDM gameplay as-is with the nowadays extremely common procs and long full-mobility burst chain. Need to keep something around that makes people think for a split-second before just hammering their hand flat on the keyboard for the next GCD.
    (1)