1. Reset emnity on ALL striking dummies, not just the targeted one.
2. Reset all your cooldowns so you can practice openers without a lot of waiting.
1. Reset emnity on ALL striking dummies, not just the targeted one.
2. Reset all your cooldowns so you can practice openers without a lot of waiting.
I support this 100%
Both of those are excellent ideas.
Player
It wouldn't be that hard to find anything named a striking dummy within a short radius and see if it has you on its enmity list. Often there are several striking dummies close together and many abilities have AoE even in a single target rotation. They probably didn't think of it, but it does present as an issue if using doing at public striking dummies instead of the ones at houses.
As if open world content any matters in the game, seriously and i dont think it can abused for what? between a hunt to go to a dummy to reset skills? between fates ? between treasure maps? more is there not in the open world in final, so thats not a excuse at all, and the company makes more as enough money from final so instead of placing it in the different failed projects just locate the resources and money back to final.It sounds nice but think about the massive workload for the devs. Implementing these changes would mean having to change code, and we all know how fickle this game is, so they have to do a lot of bug testing which costs money and other resources.
How many striking dummies are you hitting anyway that this is an issue? Resetting enmity individually is a lot less work than what you ask the devs to do. As for the cd reset, i believe that this can be easily abused for overworld content so it has to be inside an instance, which leads to more work for the devs and increased server stress.
Please don't forget that the devs are only human, they try their best and deserve as much praise and money for all their hard work, that they allowed us to reset enmity in the first place is a gift from them to us. Just think about how much this game already enriched your life, you are being selfish to demand more.
I find it amusing that they chose to get rid of the old system whose aggro was distance based and would reset should you go far enough of the dummy, in favor of a lot less intuitive design where one has to either leave the area or right click the dummy to cancel enmity, and for which sprouts keep asking again and again how they can do it because it's all but obvious, unlike the old system...
Anyway, would be nice to have a reset cooldowns options in non combat areas like housing at the very least.
You can still run away and lose aggro on the training dummy. When they made the change, they just massively increased the radius. The reason they initially done this was because you could stand at max range (or close to) and you would lose aggro between attacks, so you were never really properly engaged with the dummy. Could they just make the radius smaller? Of course.
I do not know what the range is if it still works, but it's probably absolutely ludicrous because I have yet to find it the few times I actually tried.You can still run away and lose aggro on the training dummy. When they made the change, they just massively increased the radius. The reason they initially done this was because you could stand at max range (or close to) and you would lose aggro between attacks, so you were never really properly engaged with the dummy. Could they just make the radius smaller? Of course.
Awkward, cumbersome, and beyond the point. You want to cancel aggro in a reasonable amount of time, you have to click the dummy.
Seem to recall at Wolves' Den Pier you can go all the way inside the ship/trader area and half way upstairs before enmity drops from the dummies. I'd think the obvious range should be set at the spell/skill with the maximum distance.I do not know what the range is if it still works, but it's probably absolutely ludicrous because I have yet to find it the few times I actually tried.
Awkward, cumbersome, and beyond the point. You want to cancel aggro in a reasonable amount of time, you have to click the dummy.
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