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  1. #1
    Player
    Valence's Avatar
    Join Date
    Oct 2018
    Posts
    4,461
    Character
    Sunie Dakwhil
    World
    Twintania
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Mikey_R View Post
    You can still run away and lose aggro on the training dummy. When they made the change, they just massively increased the radius. The reason they initially done this was because you could stand at max range (or close to) and you would lose aggro between attacks, so you were never really properly engaged with the dummy. Could they just make the radius smaller? Of course.
    I do not know what the range is if it still works, but it's probably absolutely ludicrous because I have yet to find it the few times I actually tried.
    Awkward, cumbersome, and beyond the point. You want to cancel aggro in a reasonable amount of time, you have to click the dummy.
    (3)

  2. #2
    Player Mawlzy's Avatar
    Join Date
    Sep 2023
    Posts
    2,824
    Character
    Jessa Marko
    World
    Adamantoise
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Valence View Post
    I do not know what the range is if it still works, but it's probably absolutely ludicrous because I have yet to find it the few times I actually tried.
    Awkward, cumbersome, and beyond the point. You want to cancel aggro in a reasonable amount of time, you have to click the dummy.
    Seem to recall at Wolves' Den Pier you can go all the way inside the ship/trader area and half way upstairs before enmity drops from the dummies. I'd think the obvious range should be set at the spell/skill with the maximum distance.
    (1)

  3. #3
    Player
    Valence's Avatar
    Join Date
    Oct 2018
    Posts
    4,461
    Character
    Sunie Dakwhil
    World
    Twintania
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Mawlzy View Post
    Seem to recall at Wolves' Den Pier you can go all the way inside the ship/trader area and half way upstairs before enmity drops from the dummies. I'd think the obvious range should be set at the spell/skill with the maximum distance.
    It used to be like that, and if you stood on the edge it caused issues with aggro reset, double autos, etc.
    (1)

  4. #4
    Player
    Mikey_R's Avatar
    Join Date
    Apr 2014
    Posts
    1,534
    Character
    Mike Aettir
    World
    Cerberus
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Valence View Post
    I do not know what the range is if it still works, but it's probably absolutely ludicrous because I have yet to find it the few times I actually tried.
    Awkward, cumbersome, and beyond the point. You want to cancel aggro in a reasonable amount of time, you have to click the dummy.
    As a reference, Goblet Subdivision, Co-ordinates for Striking dummy 11.8, 8.4 (SE corner of plot 40) will disengage at Co-ords 9.8, 9.0, which is approx just north of the Market Board by the apartment building. The distance is far greater than even the target range, which is probably why you haven't bothered to check (not that I blame you, but curiosity did get the better of me when they originally changed it and it still applies now).
    (0)

  5. #5
    Player
    Dillon0_o's Avatar
    Join Date
    Sep 2021
    Posts
    13
    Character
    Dillon O-o
    World
    Cactuar
    Main Class
    Pictomancer Lv 100
    I agree, as a Picto trying to practice my opener while waiting for my partywide buff to come back is very tedious.
    (1)