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  1. #1
    Player
    SamSmoot's Avatar
    Join Date
    Jan 2019
    Posts
    1,438
    Character
    Fugu Barr
    World
    Exodus
    Main Class
    Ninja Lv 100

    Ideas for Reset Striking Dummy Emnity additions.

    1. Reset emnity on ALL striking dummies, not just the targeted one.
    2. Reset all your cooldowns so you can practice openers without a lot of waiting.
    (20)

  2. #2
    Player
    Amvin's Avatar
    Join Date
    Apr 2022
    Posts
    32
    Character
    Vinleas Vesh
    World
    Halicarnassus
    Main Class
    Warrior Lv 100
    I support this 100%
    (3)

  3. #3
    Player
    TaleraRistain's Avatar
    Join Date
    Jun 2015
    Posts
    5,507
    Character
    Thalia Beckford
    World
    Jenova
    Main Class
    Gunbreaker Lv 100
    Both of those are excellent ideas.
    (2)

  4. #4
    Player Mawlzy's Avatar
    Join Date
    Sep 2023
    Posts
    2,824
    Character
    Jessa Marko
    World
    Adamantoise
    Main Class
    Machinist Lv 100
    Quote Originally Posted by SamSmoot View Post
    1. Reset emnity on ALL striking dummies, not just the targeted one.
    2. Reset all your cooldowns so you can practice openers without a lot of waiting.
    These two simple changes would be be a massive QoL improvement.
    (3)

  5. 02-22-2025 06:55 PM

  6. #5
    Player
    Jeeqbit's Avatar
    Join Date
    Mar 2016
    Posts
    7,520
    Character
    Oscarlet Oirellain
    World
    Jenova
    Main Class
    Warrior Lv 100
    It wouldn't be that hard to find anything named a striking dummy within a short radius and see if it has you on its enmity list. Often there are several striking dummies close together and many abilities have AoE even in a single target rotation. They probably didn't think of it, but it does present as an issue if using doing at public striking dummies instead of the ones at houses.
    (2)

  7. #6
    Player
    AvoSturmfaust's Avatar
    Join Date
    Feb 2020
    Posts
    475
    Character
    Maweth Ashari
    World
    Shiva
    Main Class
    Samurai Lv 100
    Quote Originally Posted by Majatok View Post
    It sounds nice but think about the massive workload for the devs. Implementing these changes would mean having to change code, and we all know how fickle this game is, so they have to do a lot of bug testing which costs money and other resources.

    How many striking dummies are you hitting anyway that this is an issue? Resetting enmity individually is a lot less work than what you ask the devs to do. As for the cd reset, i believe that this can be easily abused for overworld content so it has to be inside an instance, which leads to more work for the devs and increased server stress.

    Please don't forget that the devs are only human, they try their best and deserve as much praise and money for all their hard work, that they allowed us to reset enmity in the first place is a gift from them to us. Just think about how much this game already enriched your life, you are being selfish to demand more.
    As if open world content any matters in the game, seriously and i dont think it can abused for what? between a hunt to go to a dummy to reset skills? between fates ? between treasure maps? more is there not in the open world in final, so thats not a excuse at all, and the company makes more as enough money from final so instead of placing it in the different failed projects just locate the resources and money back to final.
    (1)

  8. #7
    Player
    Valence's Avatar
    Join Date
    Oct 2018
    Posts
    4,213
    Character
    Sunie Dakwhil
    World
    Twintania
    Main Class
    Machinist Lv 100
    I find it amusing that they chose to get rid of the old system whose aggro was distance based and would reset should you go far enough of the dummy, in favor of a lot less intuitive design where one has to either leave the area or right click the dummy to cancel enmity, and for which sprouts keep asking again and again how they can do it because it's all but obvious, unlike the old system...

    Anyway, would be nice to have a reset cooldowns options in non combat areas like housing at the very least.
    (4)

  9. #8
    Player
    Mikey_R's Avatar
    Join Date
    Apr 2014
    Posts
    1,518
    Character
    Mike Aettir
    World
    Cerberus
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Valence View Post
    I find it amusing that they chose to get rid of the old system whose aggro was distance based and would reset should you go far enough of the dummy,
    You can still run away and lose aggro on the training dummy. When they made the change, they just massively increased the radius. The reason they initially done this was because you could stand at max range (or close to) and you would lose aggro between attacks, so you were never really properly engaged with the dummy. Could they just make the radius smaller? Of course.
    (2)

  10. #9
    Player
    Valence's Avatar
    Join Date
    Oct 2018
    Posts
    4,213
    Character
    Sunie Dakwhil
    World
    Twintania
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Mikey_R View Post
    You can still run away and lose aggro on the training dummy. When they made the change, they just massively increased the radius. The reason they initially done this was because you could stand at max range (or close to) and you would lose aggro between attacks, so you were never really properly engaged with the dummy. Could they just make the radius smaller? Of course.
    I do not know what the range is if it still works, but it's probably absolutely ludicrous because I have yet to find it the few times I actually tried.
    Awkward, cumbersome, and beyond the point. You want to cancel aggro in a reasonable amount of time, you have to click the dummy.
    (3)

  11. #10
    Player Mawlzy's Avatar
    Join Date
    Sep 2023
    Posts
    2,824
    Character
    Jessa Marko
    World
    Adamantoise
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Valence View Post
    I do not know what the range is if it still works, but it's probably absolutely ludicrous because I have yet to find it the few times I actually tried.
    Awkward, cumbersome, and beyond the point. You want to cancel aggro in a reasonable amount of time, you have to click the dummy.
    Seem to recall at Wolves' Den Pier you can go all the way inside the ship/trader area and half way upstairs before enmity drops from the dummies. I'd think the obvious range should be set at the spell/skill with the maximum distance.
    (1)

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