There is a problem somewhere in their team structure or decision-making, at least. Every time that Yoshi-P says something is "impossible" or "too hard", it's extremely suspicious.
Why is it suspicious? Because the whole point of a programmer is to make things that are impossible, possible. Making a 3D world with clouds and grass and flowers was impossible in the 1990s, yet programmers made it possible by thinking outside the box.
Now they come and say it's impossible, even when other games are doing it. There is a clear problem with that. It is the job of programmers and developers to make things possible. Every time they say it's not possible, I can think of a way to do it myself regardless of how much spaghetti code they have and regardless of the potential infrastructure challenges they have. Yoshi-P is being fed excuses by his team.
The bugs then coincided with the Covid lockdown in Japan so... it's been a lot better recently, like it used to be before EW. At the time we had lots of other bugs happen which was not normal, and it seemed pretty obvious why.
But also, those are not good examples:
- Ultimates are probably too hard for their QA team. The best they can do is use godmode.
- The housing issues did not become apparent until released to a very large set of players ie. more than their QA team of just 100 people.
- The login issues are also an example of something that isn't an issue except when lots of people are trying to login ie. more than their 100 QA.
Tbh because people asked for a new deep dungeon. If they asked for a different content entirely it would be different. I think they noticed the problem with EO being the same and they said the one in Dawntrail will have differences.Why is deep dungeon just the same concept with a new coat of paint every generation?
I haven't seen them state that - it's just extremely obvious that this is the case, that's all.They have stated that simpler, homogenized jobs allow them to cut time spent on QA and balancing.



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