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  1. #1
    Player
    Jeeqbit's Avatar
    Join Date
    Mar 2016
    Posts
    7,684
    Character
    Oscarlet Oirellain
    World
    Jenova
    Main Class
    Warrior Lv 100
    There is a problem somewhere in their team structure or decision-making, at least. Every time that Yoshi-P says something is "impossible" or "too hard", it's extremely suspicious.

    Why is it suspicious? Because the whole point of a programmer is to make things that are impossible, possible. Making a 3D world with clouds and grass and flowers was impossible in the 1990s, yet programmers made it possible by thinking outside the box.

    Now they come and say it's impossible, even when other games are doing it. There is a clear problem with that. It is the job of programmers and developers to make things possible. Every time they say it's not possible, I can think of a way to do it myself regardless of how much spaghetti code they have and regardless of the potential infrastructure challenges they have. Yoshi-P is being fed excuses by his team.

    Quote Originally Posted by Red-thunder View Post
    Do you remember when there are bugs after bugs at the start of EW, like the housing lottery bugs, the login queue bug, and the TOP bugs?
    The bugs then coincided with the Covid lockdown in Japan so... it's been a lot better recently, like it used to be before EW. At the time we had lots of other bugs happen which was not normal, and it seemed pretty obvious why.

    But also, those are not good examples:
    • Ultimates are probably too hard for their QA team. The best they can do is use godmode.
    • The housing issues did not become apparent until released to a very large set of players ie. more than their QA team of just 100 people.
    • The login issues are also an example of something that isn't an issue except when lots of people are trying to login ie. more than their 100 QA.
    Why is deep dungeon just the same concept with a new coat of paint every generation?
    Tbh because people asked for a new deep dungeon. If they asked for a different content entirely it would be different. I think they noticed the problem with EO being the same and they said the one in Dawntrail will have differences.
    They have stated that simpler, homogenized jobs allow them to cut time spent on QA and balancing.
    I haven't seen them state that - it's just extremely obvious that this is the case, that's all.
    (9)

  2. #2
    Player

    Join Date
    Feb 2025
    Posts
    344
    Quote Originally Posted by Jeeqbit View Post
    There is a problem somewhere in their team structure or decision-making, at least. Every time that Yoshi-P says something is "impossible" or "too hard", it's extremely suspicious.

    Why is it suspicious? Because the whole point of a programmer is to make things that are impossible, possible. Making a 3D world with clouds and grass and flowers was impossible in the 1990s, yet programmers made it possible by thinking outside the box.

    Now they come and say it's impossible, even when other games are doing it. There is a clear problem with that. It is the job of programmers and developers to make things possible. Every time they say it's not possible, I can think of a way to do it myself regardless of how much spaghetti code they have and regardless of the potential infrastructure challenges they have. Yoshi-P is being fed excuses by his team.
    I mean the whole "this is impossible" spiel is clear nonsense with how often they have implemented things that they said was impossible years ago. Sometimes the excuses they give are obviously ridiculous to anyone with a modicum of production code experience. But I really have to wonder whether it's Yoshi P or his team gaslighting him so they can get away with working less.

    With all the excuses they give about how their employees need to take a break now and then and their jokes about how they have to tell people not to work too much and to get holidays... it makes me wonder whether the team just doesn't care about meeting deliverables anymore.

    Quote Originally Posted by Jeeqbit View Post
    Tbh because people asked for a new deep dungeon. If they asked for a different content entirely it would be different. I think they noticed the problem with EO being the same and they said the one in Dawntrail will have differences.
    This is frankly a very poor excuse. In any other game or series, when people ask for new content or a new game, people expect some innovation and some differences. Not a carbon copy with two gimmicks that an intern can whip up in two hours (or maybe a day if it requires new assets, but I mean I've certainly seen no new gimmicks, like the magicites, that used new assets beyond maybe a few icons).
    (4)
    Last edited by Red-thunder; 02-23-2025 at 10:04 AM.