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  1. #32
    Player
    Valence's Avatar
    Join Date
    Oct 2018
    Posts
    4,691
    Character
    Sunie Dakwhil
    World
    Twintania
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Mikey_R View Post
    Dragoon originally never had branching combos. Heavy Thrust > Ring of Thorns, cut short in single target scenarios. True Thrust > Vorpal Thrust > Full Thrust and Impulse Drive > Disembowel > Chaos Thrust, 2 separate combos with no branches. Infact, Dragoon gained a branching combo when they removed Impulse Drive and made True Thrust combo into Disembowel.
    The last step of the sequence under Blood of the Dragon, which true, past Chaos Thrust or Full Thrust, was technically not part of the combo anymore, was random in HW, which made the whole sequence non static and didn't behave like a basic combo (especially since it could cut when dropping BotD).
    Obviously, AoE combos have never been exactly the best part of the game and didn't branch. But saying there was AoE combos in ARR/HW is wrong because there was no AoE combos in HW yet. Perhaps I should have added the ARR/HW precision... which seems to coincide either way because SB is where they started weeding out buttons from combos anyway.

    Way to miss the point though.
    (0)
    Last edited by Valence; 02-23-2025 at 02:47 AM.

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