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  1. #1
    Player
    Valence's Avatar
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    Sunie Dakwhil
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    Twintania
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    Quote Originally Posted by Mikey_R View Post
    Dragoon originally never had branching combos. Heavy Thrust > Ring of Thorns, cut short in single target scenarios. True Thrust > Vorpal Thrust > Full Thrust and Impulse Drive > Disembowel > Chaos Thrust, 2 separate combos with no branches. Infact, Dragoon gained a branching combo when they removed Impulse Drive and made True Thrust combo into Disembowel.
    The last step of the sequence under Blood of the Dragon, which true, past Chaos Thrust or Full Thrust, was technically not part of the combo anymore, was random in HW, which made the whole sequence non static and didn't behave like a basic combo (especially since it could cut when dropping BotD).
    Obviously, AoE combos have never been exactly the best part of the game and didn't branch. But saying there was AoE combos in ARR/HW is wrong because there was no AoE combos in HW yet. Perhaps I should have added the ARR/HW precision... which seems to coincide either way because SB is where they started weeding out buttons from combos anyway.

    Way to miss the point though.
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    Last edited by Valence; 02-23-2025 at 02:47 AM.

  2. #2
    Player
    Mikey_R's Avatar
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    Mike Aettir
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    Quote Originally Posted by Valence View Post
    Way to miss the point though.
    You said, every basic combo in the game had branches, no exceptions, Dragoon directly contradicts that by having basic combos that never used to branch, so, an exception.

    Infact, doesn't matter how you spin it, Dragoon always contradicts the statement. ARR, no branches, HW, RNG Branches, SB no branches, ShB > DT branches. The only reason I mentioned Heavy Thrust > Ring of Thorns was to cover all the combos from ARR.

    Really, the only issue was the fact you said no exceptions, of which I bought up an exception. If you had said most, there wouldn't be an issue. Sorry that I happened to take what you wrote as it was written.
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  3. #3
    Player
    Valence's Avatar
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    Quote Originally Posted by Mikey_R View Post
    You said, every basic combo in the game had branches, no exceptions, Dragoon directly contradicts that by having basic combos that never used to branch, so, an exception.

    Infact, doesn't matter how you spin it, Dragoon always contradicts the statement. ARR, no branches, HW, RNG Branches, SB no branches, ShB > DT branches. The only reason I mentioned Heavy Thrust > Ring of Thorns was to cover all the combos from ARR.

    Really, the only issue was the fact you said no exceptions, of which I bought up an exception. If you had said most, there wouldn't be an issue. Sorry that I happened to take what you wrote as it was written.
    Thank you captain Akshtually. You never disappoint.

    Way to still miss the point. Especially since the system precisely behaved like a 4th step to the combo even though it was rng, you still had to choose between two set skills to terminate the line with.
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  4. #4
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    Mikey_R's Avatar
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    Quote Originally Posted by Valence View Post
    Way to still miss the point.
    Should we go back to the start? The initial claim was that 'Every basic combo in the game had branches, no exceptions'.

    Dragoon started with no branches in it's combos in ARR, this is a direct exception to your no exception statement.

    After that statement, your original post stated that they started weeding out the branches, which again, Dragoon directly contradicts, ending at the state it is in now with more branching combos than it started with.

    We also have Samurai and Red Mage who both have branching combos and as of yet, they haven't been reduced (and just to point out, no I'm not going to count Hyosetsu, the ice AoE shown in the job action trailer and is now only in PvP as it never made it to the release build for PvE actions).

    The reason I am being so pedantic is a common trend I tend to see at the moment is people making generalised statements, acting like it applies to everything and making conclusions based on that false premise. This sort of thing helps noone and isn't a good way to try and get your actual grievances across.

    To give an example, the common thing to say at the moment is, 'all jobs play the same'. This is completely untrue, but people still say it with no thought. However, dig deeper and what you actually find is people hate the fact every job plays into the 2 minute meta, which gives a much clearer picture as to what the actual issue is. There is also the fact that, in this case, saying every job plays the same, but the person receiving that feedback doesn't agree, then it is just going to get thrown out.

    All this to say, words matter.
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  5. #5
    Player
    Valence's Avatar
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    Quote Originally Posted by Mikey_R View Post
    All this to say, words matter.
    Okay, I actually agree. Thank you for the clarification, but can we move on to the actual discussion instead of this constant pedantry, when it's not outright sophistry?
    (0)

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