from the mouths of the developers themselves: these tools, this client, the server is junk this is why they are making 2.0. i repeat THIS IS WHY THEY ARE MAKING 2.0. and to Deatheye the people responsible for the problem did lose their job. remember? Now they can only work with what they got while they develop a completely new client/server side putting in the current stuff too, and continuing the port to PS3. they are stretched. This is very different than your job deatheye. doing roll outs and checking load stability is very different than managing a team of coders(many types), artists(many types), engineers(many types), and the testers. If you could do any better apply at square and fix all their issues(ohhh wait...)