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  1. #1
    Player
    Daralii's Avatar
    Join Date
    Jul 2015
    Posts
    3,106
    Character
    Endris Caemwynn
    World
    Coeurl
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Wasselin View Post
    I think they need to fix scaling overall in old content to preserve the difficulty to what it was closer to release.
    They've pruned or fundamentally altered so much of the low level kits that getting anywhere close to the on-content experience would be borderline impossible. That plays a much bigger role than how bad the downscaling is.
    (1)

  2. #2
    Player
    Hallarem's Avatar
    Join Date
    Sep 2023
    Posts
    1,173
    Character
    Hallarem Aurealis
    World
    Omega
    Main Class
    Dragoon Lv 100
    Gearing is perfect. They can so no wrong. Literally best devs in the world.
    (1)

  3. #3
    Player
    Wasselin's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    359
    Character
    Wasselin Kainz
    World
    Faerie
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Daralii View Post
    They've pruned or fundamentally altered so much of the low level kits that getting anywhere close to the on-content experience would be borderline impossible. That plays a much bigger role than how bad the downscaling is.
    Would it really be impossible?

    I understand it might require some effort, but if the developers analyzed the DPS output of each role at every level—regardless of individual job kits—and normalized it, wouldn’t that make a significant difference?

    I know that job kits matter a lot. For example, as a White Mage, I recently gained access to a dash ability that’s incredibly helpful and fun, even in older content. But I think if the damage output across roles were reasonably close, it would at least make roulettes and synced content feel more balanced and enjoyable.
    (1)