"B-but your team has to play well in order to-to get a no healer clear!"



"B-but your team has to play well in order to-to get a no healer clear!"
I'll give healer a try up until level 100. If I do not like it, I'm off the role, entirely.Was this what Yoshi P wanted for people like me? Did he assume we were too foolish to take any semblance of complexity? How could such an allegedly open developer act so dismissive towards his own players? The flavor of the jobs I loved so much throughout the franchise were mere husks of themselves. What was once a magical world peeled away to reveal a sterile room of four walls. No imagination, no challenge, only accessibility for the sake of it. I didn't feel welcomed, I felt betrayed.
all healing from tanks need to be turn down point and the more the game goes worst it become funny enough
https://www.youtube.com/watch?v=1uvYcjbGkYo
Dont know if already posted if yes, im sorry for it but couldnt find a thread
so yea a no healer future rewritten clear, poor healers i really hope they get something in the future
The problem here with your title is just about every person in there can heal, and are doing so. Along with high tier mitigation. Not surprising nor breath taking. Impress me with a DRKs, RPRs, DRGs, and a RDM. Not with 7/8 jobs that can heal.
Just make tank healing scale off tenacity instead of strength, and some of the problems solve themselves. If you want to play 'blue healer,' you'll have to get a full tenacity meme gearset.
I'd definitely like it if they reworked the materia system because some I don't think are ever used lol
Piety being one and I think tenacity is another - I don't recall a situation were it's useful but I could be wrong
Typically it seems you just gun for crit



Piety was only kinda useful this tier early per say. Otherwise, ya it hasn't been useful ever since the changes they made to it in shadowbringers. Especially now when you look at the stat weights on akh morning. Wtih crit materia, you're always moving up 3 tiers. Piety, you're moving up 2 tiers, sometimes 3 but not always. Especially since the values round up.
They could start by making things hit harder. I've been leveling DRK and I swear some tankbusters don't even break the blackest night shield.


I agree with this I want to actually feel like i need to use my cooldowns, even in single target, I can pretty much just use holy sheltron and heal from my passive healing as pld, with other tanks pretty much being the same, in terms of basically not really needing to use much.
In AOE i can practically take no damage when cycling my mits, forget the healing aspect the mitigation and lack of damage you take as a tank is one of the big issues here in my opinion


Will say it once, will say it many more times:
Almost every fight in FFXIV (probably all of them) would be solo-healable if they didn't have mechanics that targeted healers that required light party splits. Healerless clears would be much more common if you didn't have to 50/50 mechanics. I don't think any fight in the game hits so hard that you'd ever take a healer even if the fight didn't have a "this mechanic gives vuln up and targets the healer roles"



I guess most of the time the boss just chooses someone else completely at random if the second healer was missing, but I recall 1T1H6D parties for Hydaelyn ex worked since she just dropped the other light party stack on the tank instead, and it was a fairly common comp for farm parties in aether at least.
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