I actually agree that mitigations are the issues with tanks, I don't think holy sheltrons regen is the issue here with the upgrade its the stacked 15% + 15%
But the common point that I see people say is "remove tank self healing ect." The sustain isn't really a issue if healers actually had to heal no way they would just be able to be replaced by two paladins. Clemency is very limited in the fact spamming it is heavy on MP and its not aoe... paladins only aoe heal is on a 90s cooldown, I just find it odd we're fully pointing at paladin being op when it's actually a very nuanced and complexed issue with healers and tank design to a extent.
hence i said not just "nerf tank lol" because I do think tanks need to be scaled down but I'm mostly against the absurd mitigation skills, I think healers should get buffed target mits while 40% go back down to 30%'s (maybe keep the differences, can be weaker like guardians barrier also going down in potency) rampart can be removed, people over exaggerate how much tanks can actually heal usually, I do admit some cases like warrior BW in AOE healing is ridiculous but for the most part self healing/target healing skills on tank are not the reason why healers feel awful to play.
removing things like clemency or healing tools from other jobs is just artificiality making healers feel good about themselves in reality it won't change how boring healer is, so I rather we focus on actually fixing healers, which yeah a part of that fix is nerfing survivability from tanks, but it shouldn't be done in a way where tanks just feel more boring and awful to play.
Last edited by Rithy255; 02-14-2025 at 03:28 AM.
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