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  1. #1
    Player
    Daralii's Avatar
    Join Date
    Jul 2015
    Posts
    3,041
    Character
    Endris Caemwynn
    World
    Coeurl
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Rithy255 View Post
    Hopefully by not just "nerf tank lol" (which is a common thing people have been saying)

    And actually looking at issues with healer design in general
    Both are issues. The mitigation upgrades in Endwalker were too much, and they've only made the problem worse since then.
    (2)

  2. #2
    Player
    Rithy255's Avatar
    Join Date
    May 2022
    Posts
    1,907
    Character
    Rithris Amaya
    World
    Twintania
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Daralii View Post
    Both are issues. The mitigation upgrades in Endwalker were too much, and they've only made the problem worse since then.
    I actually agree that mitigations are the issues with tanks, I don't think holy sheltrons regen is the issue here with the upgrade its the stacked 15% + 15%

    But the common point that I see people say is "remove tank self healing ect." The sustain isn't really a issue if healers actually had to heal no way they would just be able to be replaced by two paladins. Clemency is very limited in the fact spamming it is heavy on MP and its not aoe... paladins only aoe heal is on a 90s cooldown, I just find it odd we're fully pointing at paladin being op when it's actually a very nuanced and complexed issue with healers and tank design to a extent.

    hence i said not just "nerf tank lol" because I do think tanks need to be scaled down but I'm mostly against the absurd mitigation skills, I think healers should get buffed target mits while 40% go back down to 30%'s (maybe keep the differences, can be weaker like guardians barrier also going down in potency) rampart can be removed, people over exaggerate how much tanks can actually heal usually, I do admit some cases like warrior BW in AOE healing is ridiculous but for the most part self healing/target healing skills on tank are not the reason why healers feel awful to play.

    removing things like clemency or healing tools from other jobs is just artificiality making healers feel good about themselves in reality it won't change how boring healer is, so I rather we focus on actually fixing healers, which yeah a part of that fix is nerfing survivability from tanks, but it shouldn't be done in a way where tanks just feel more boring and awful to play.
    (1)
    Last edited by Rithy255; 02-14-2025 at 03:28 AM.