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  1. #1
    Player
    Iscah's Avatar
    Join Date
    Nov 2017
    Posts
    14,142
    Character
    Aurelie Moonsong
    World
    Bismarck
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Exmo View Post
    It's more akin to island sanctuary which similarly starts off as a blank (wild and overgrown) slate that quickly becomes your base of operations.
    I liked it better when it was wild and overgrown and not after we were forced to tear it up to progress. We never got any decent way to hide the factories either.

    This looks somewhat better since it's starting with a very blank zone anyway. Hopefully our Loporrit assistants are less obnoxious than the mammets.
    (2)

  2. #2
    Player Exmo's Avatar
    Join Date
    Nov 2024
    Posts
    817
    Character
    Exterior Motive
    World
    Raiden
    Main Class
    Dancer Lv 100
    Quote Originally Posted by Iscah View Post
    I liked it better when it was wild and overgrown and not after we were forced to tear it up to progress. We never got any decent way to hide the factories either.

    This looks somewhat better since it's starting with a very blank zone anyway. Hopefully our Loporrit assistants are less obnoxious than the mammets.
    Agreed on the first point. The concept of taming the wilds to bring civilization to it... not a fan. FFXIV tends on the most part to be ideologically conservative in this and similar ways (cosmic exploration is probably going to have us strip mining other planets in the name of expansionism, for example) but this is a topic for another day.

    Quote Originally Posted by Daralii View Post
    It'll depend on what the framing for the initial quests is, but setting up bases to harvest resources from unsettled islands near Vylbrand makes complete sense as a basic idea. The only established things of potential value on the moon were cultivated by the Loporrits, and travel to and from Bestways Burrow hasn't been treated as having any obstacles since the portal in Garlemald was opened.
    The uninhabited islands were mainly background until they were elevated as the premise for island sanctuaries. I imagine for cosmic exploration it'll do something similar - either expand on some tiny background lore from an EW side quest, or introduce something new to kick off the expedition. I don't really mind if it's the latter tbh. I like it when NPCs I introduce me to things that have been going on in the background all along, even though I wasn't aware of it until that moment. It helps the world feel bigger and more alive.
    (1)