To me, there are only three things the games in order to be fixed:

1. An order of magnitude more content. All the game system refinements in the world are utterly useless if you don't have anything to do. The leve system can be a fantastic system if given an injection of variety, quantity, and refinement. Subquests are fine in their current state. Don't start borrowing ideas from other games; you'll always be second-rate if you're always copying someone else. Take your own unique implementations and inject them with awesome.

2. Chocobos and airships. The fact that the game launched without either of these is simply mindboogling, and indicates just how rushed they were by upper management to get the game out the door.

3. Finalize the control scheme. I feel like there has been so much focus on fixing the keyboard and mouse problems that gamepad implementations are suffering because of it. This last update left me with no way to easily change targeting modes. There's still no way to open my inventory from the gamepad. While I understand that the keyboard and mouse problems were far more severe, waffling back and forth helps no one. In addition, the gamepad functionality needs to be fully in place if they want to acheieve a summer PS3 lanuch.