If people don't understand that the expansion announcements include what is coming in their patches, then that's really on the person for not understanding it. The expansion release itself has the amount of content as a "whole new game" (in their words) which is why it costs as much as a new game.
It includes the MSQ, which is the sort of length of a single player story game (and costs as much). It includes lots of endgame content such as hunts, a new treasure map, expert dungeons, 2 extremes, 4 normal/savage raids and a new pvp series (this is all on release or within the first mini patches), 2 new playstyles, and grinds for players that want to set goals such as extreme mounts, gemstone rewards, hunt mounts and a leveling all jobs mount.
If you don't like the above you aren't obligated to actually buy it. And if you only want the patch content such as Field Operations - good news, you can resubscribe when that patch drops, or refrain from purchasing the expansion until it drops, and view that as the "real release date".
As far as the patch cycle goes, it's true they aren't usually too clear about the long term plan for this. But realistically, people that have played for 10 years know the release schedule very well - and some of those veteran players have made youtube videos and websites explaining how the schedule work.
You can also just read the patch note history going back to ARR to get a very good sense of when to expect each piece of content:
https://na.finalfantasyxiv.com/lodes...patchnote_log/


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