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  1. #5
    Player
    Loggos's Avatar
    Join Date
    Nov 2011
    Posts
    1,005
    Character
    Kaeya Alberich
    World
    Twintania
    Main Class
    Pictomancer Lv 100
    I think dancer also counts more as a hybrid job than a pure ranged job? I'm not sure as I don't main it. But from the few times I've played around with it what really stood out to me are: its mobility and its instant attacks (no slow-walking to attack like bard or machinist) while still having your full kit (compare that to blm and pct who have to switch to a weaker kit and give up a lot of their power to gain access to their instant attack strings and defensive casts).
    I would say dancer is the closest to a ranged (or ranged-ish) DPS that is good at controlling range in their favour as a core feature of their gameplay. You can create a distance between yourself and others while attacking without being overpowered.
    I don't know how dancer does at top levels but in terms of design philosophy I feel like this is a good foundation, one that "gets" the nature of what ranged gameplay should be about and that could be expanded upon.

    Another class that did it well in my eyes was the old BLM and its freeze mechanics. I know, it wasn't without criticism and I'm sure there were good points made but I still think the principle itself was well thought out: controlling range by immobilising your enemy and preventing them from getting close to you as a squishy(with the freeze/bind having enough downtime to allow enemies to reach you depending on how either of you played). Balance issues aside duelling on old BLM was a lot more fun to me because of that. It was unique compared to what we have now.
    (1)
    Last edited by Loggos; 02-07-2025 at 08:40 AM.