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  1. #10331
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    6,466
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    Well that’s kinda my entire point

    What incentive does square have to improve the design of the healers and really allow the other three to do something unique when people point to WHM as an example of having some kind of ephemeral “power” or “good feeling” to it as an example of good direction (if flawed) design when in reality the class is literally so weak it’s externalising its own responsibilities onto its cohealer

    I don’t know a single shield healer main who doesn’t groan when a WHM joins a party. Is a class really well designed when it’s “fun” because it’s simple but in reality it’s simplicity comes from forcing its cohealer to work harder to compensate for it
    (2)

  2. #10332
    Player
    Azurarok's Avatar
    Join Date
    Feb 2022
    Posts
    892
    Character
    Medim Azurarok
    World
    Siren
    Main Class
    Red Mage Lv 100
    I do end up going back to it fairly often too, but I think it's more because I like its lower/more consistent apm and less busy 2m burst? It has a more comfortable rhythm to it imo.

    Don't think the job has to be trash at mitigation to keep that despite how much the devs seem to insist on it, at least.
    (0)

  3. #10333
    Player
    Aravell's Avatar
    Join Date
    Aug 2017
    Location
    Limsa Lominsa
    Posts
    1,993
    Character
    J'thaldi Rhid
    World
    Mateus
    Main Class
    Machinist Lv 100
    Personally, I do prefer seeing a WHM join as my cohealer rather than an AST.

    Because, despite AST being better than WHM in everything except moving 15y in a straight line instantly, a lot of AST players are absolutely awful at the game. Between drifting Divination, throwing out cards randomly, not using Neutral Sect because "muh deeps" and using literally only Macrocosmos at the start of a mechanic and expecting me to soloheal everything in between so they can pop it at the end, I'd rather have the weaker WHM in the party.
    (2)

  4. #10334
    Player
    Rein_eon_Osborne's Avatar
    Join Date
    Jun 2020
    Location
    Shadowflare - Ward Miasma II, Plot Broil IV
    Posts
    3,890
    Character
    Mira Clearweaver
    World
    Jenova
    Main Class
    Conjurer Lv 90
    One of the reason why I still go back to WHM from time to time is because they're the only one that can 'feel different' to play, but I think that's just a 'me thing' and my muscle memory from ShB days when Lilies had up to 3 functions back in those days. Need to move? I'll use a Lily... doubly so if I can weave something after. Or vice versa, and hopefully I'll also have something that I would heal in each use---thankfully I usually did. It's rare of me to use lily spells for a singular purpose outside dumping them out of uptime for Misery.

    Of course, all these enjoyments had diminished so much. Mobility? Almost no thoughts required with 1.5s cast time. Lily management? Bah just use 'em they're so abundant. What if I overspend lily? Lmao well here you go 2nd charge tetra, asylum, lilybell, blah blah blah, now you can heal with oGCDs more like other healers. Hell I was really enjoying how Holy was the only remainder 2.5s cast time in their arsenal because it lets me mimic the old Lily management drills regardless whether they're actually beneficial or not i.e. popping solace on tanks when AoE appears beneath so I can move + toss 1 or 2 oGCD before repositioning to Holy more. Math probably says no but fr, who cares about the minimal dps loss---on a healer? (Now who's being the parse brain? :/ I wonder, tsk tsk...). But apparently that too is a sin.

    EDIT: On aesthetic side, I also enjoyed how WHM's animation looks 'flowy' and slow. It gives an impression that they require to concentrate heavier and be vulnerable to unleash their magicks. Many of their animations DO NOT flow well with 1.5s cast time.
    (4)
    Last edited by Rein_eon_Osborne; 02-03-2025 at 04:34 PM.

  5. #10335
    Player
    Moqi's Avatar
    Join Date
    Apr 2014
    Posts
    1,428
    Character
    Goji Degotye
    World
    Twintania
    Main Class
    Botanist Lv 81
    Despite how much they keep butchering WHM it's still the most fun healer to play for me, both mechanically and aesthetically. I just wish we actually still everything that made WHM fun to play: MP and aggro management, uptime, CGD healing, Cleric Stance, and big DPS/Heal bombs that are impactful and actually needed in content...
    (0)

  6. #10336
    Player
    Kacho_Nacho's Avatar
    Join Date
    Jul 2015
    Location
    Gridania
    Posts
    2,687
    Character
    Kacho Nacho
    World
    Coeurl
    Main Class
    White Mage Lv 98
    Quote Originally Posted by Supersnow845 View Post
    Well that’s kinda my entire point

    What incentive does square have to improve the design of the healers and really allow the other three to do something unique when people point to WHM as an example of having some kind of ephemeral “power” or “good feeling” to it as an example of good direction (if flawed) design when in reality the class is literally so weak it’s externalising its own responsibilities onto its cohealer

    I don’t know a single shield healer main who doesn’t groan when a WHM joins a party. Is a class really well designed when it’s “fun” because it’s simple but in reality it’s simplicity comes from forcing its cohealer to work harder to compensate for it
    Maybe it's because I'm running in different content; but, I've never encountered this. From my perspective, WHM meshes well with every other healer in the game.

    Players who enjoy playing White Mage don't need to apologize for enjoying their job, no matter if another player might groan because the RNG system didn't provide them the optimal healer grouping.
    (7)

  7. #10337
    Player
    ForsakenRoe's Avatar
    Join Date
    Apr 2019
    Posts
    2,340
    Character
    Samantha Redgrayve
    World
    Zodiark
    Main Class
    Sage Lv 100
    I think it's less that 'WHM doesn't do enough so it burdens their cohealer', but moreso 'AST has way too much' (especially with DT's changes to it). And with AST having Netural Sect (which then stacks with any other barrier, and can be reapplied multiple times, while Divine Caress can only 'protect' the party once), AND Sun Sign being semi-comparable to Temperance (but it's also stronger), AND Collective Unconscious giving AST a seperate, 60s CD mitigation option that WHM just... doesn't have an equivalent for, it's pretty undeniable that AST's kit is a lot more versatile, and that allows the cohealer to be a lot more flexible in their own timings. In a game design which focuses so little on 'HPS throughput' and so much on 'reduce the damage of the attack to a manageable amount', it's easy to see why people might see 'the 'all HPS/no mit' healer design as being less favourable in some way, and focus on that so heavily

    It should also be noted, that 'it provides no mitigation, and has no raidbuff' is the exact reason that people thought DRK was 'bad' in SB, leading to its rework in 5.0 (along with the APM complaints about Dark Arts). And also the same reason that WHM was in the situation it was in with SB. So depsite changing Lilies to be 'not an abomination of game design', WHM's perception still suffers because of this insistence that it should be so focused on dealing out big HPS
    (2)
    Last edited by ForsakenRoe; 02-04-2025 at 11:55 PM.

  8. #10338
    Player
    Maltothoris's Avatar
    Join Date
    Jul 2015
    Posts
    740
    Character
    Malto Thoris
    World
    Behemoth
    Main Class
    White Mage Lv 100
    Indeed, you have to go far and beyond to break perception. Look what they did with astros in 3.4 and pld in 4.0. Both of them had trouble throughout hw and then in 3.4 you have astro getting huge buffs through and pld getting a lot of decent stuff in SB that made people forget about the previous patches.

    The issue I would say with lilies was that the bar was so low when they first debuted, any improvement would of been made with huge applause. I still have no idea what they intended to do with the original set.
    (0)

  9. #10339
    Player
    Rein_eon_Osborne's Avatar
    Join Date
    Jun 2020
    Location
    Shadowflare - Ward Miasma II, Plot Broil IV
    Posts
    3,890
    Character
    Mira Clearweaver
    World
    Jenova
    Main Class
    Conjurer Lv 90
    Quote Originally Posted by Maltothoris View Post
    [...]The issue I would say with lilies was that the bar was so low when they first debuted, any improvement would of been made with huge applause. I still have no idea what they intended to do with the original set.
    Concept-wise, I don't even hate OG StB lilies, as in "Gauge that I have to manage so I can have XYZ actions empowered later on". But of all buttons they could choose as the catalyst for the gauge, they've chosen the worst of all for whatever reason.

    "Use a lot of Cure I/Cure II so you can reduce one of your chosen healing oGCDs cooldown that maybe you get 1-2 extra use in a single fight! P.S. exception for Benediction because that thing's too OP and needs to remain on their god awful long cooldown!! :P"

    Yeah, that totally would fly... lmao.
    (0)

    "Outside obvious jokes/sarcasm, I aim to convey my words to the future readers who may come across mine posts. Can I change -your- mind, somehow? Potentially... but that's not why I'm writing. You and I have wrote our piece(s). We don't necessarily need to change each other's mind. But we can change other's."

  10. #10340
    Player
    Tint's Avatar
    Join Date
    Aug 2013
    Location
    In the right-hand attic
    Posts
    4,335
    Character
    Karuru Karu
    World
    Shiva
    Main Class
    Fisher Lv 100
    Quote Originally Posted by Maltothoris View Post
    The issue I would say with lilies was that the bar was so low when they first debuted, any improvement would of been made with huge applause. I still have no idea what they intended to do with the original set.
    The idea was that you could heal more the more you healed, making WHM an HPS powerhouse (together with original Plenary, which was basically a 400 / 500 / 600 potency off-GCD heal on a 15 second cooldown). The more Cure / Cure II you would spam the more off-GCD heals were available to you. But of course nobody was playing WHM in such a way...
    (0)
    It’s a good thing not to answer your enemies. I scarcely ever do. Perhaps Emily is more like me than I am like myself. Perhaps she would rather not answer her friends, even. She keeps it all in her heart.

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