Everybody has figured it out.



Everybody has figured it out.





I'm not sure what the solution is, but it would be nice if we could gear alt classes up a bit easier. Then we would have more opportunity to flex and learn the fights for different roles.
To me it's very weird that you take more time to "gear yourself for the hardest ig content" in FF14 (8weeks or 4weeks with alt) than in Wow (mythic raids are done in 2-3 weeks)Yoship addressed a question about tome cap last year, it's a business decision. Basically your monthly sub does not buy you unlimited access to progress, they stretch it so you stay subbed if you want to gear up more. It's the same with savage lockouts and the like until the .x8 patch. I'm surprised people haven't figured this out after 10 years. Sure we get mid-patch things like Chaotic to basically farm unlimited 730 left sides, which is awesome to encourage people to learn and farm that fight since it's 24 man savage-like. They done things like this in the past with right side in jewelry in HW too in the mid-way patch.
This is common with any sub or even F2P games, you can't progress too much in a given week or month. If I buy a pass membership to F2P online game, I can't get all the way to the end spending 100+ hours just because I paid $15, I can only hit all the rewards if I play daily until the end of the 3 months kind of things.



More like it's up to 8-weeks, especially if RNG doesn't work out for the free weapon drop over the coffer. It does certainly encourage getting an early savage clear so that more gear and books are available sooner. I figure that's been their intent ever since they got the tuning correct for savage at end of HW because they make new crafted gear readily accessible and the baseline to be able to clear week one.


The Formula for everything needs to go. There's nary a single element of this game nowadays that doesn't follow the same strict and tedious recipe every iteration.
There is a small copium can that with good reception of chaotic having basically everything (but weapons) they will redesign reward system in 7.2 onwards
i would but the topic is dead. I will next week when everyone whines about it again.
We'll have to wait for the Live Letter and see if they're going to make any changes at all.
I'm fine with it taking 8 weeks to get max power on a given job. Limiting maximal power is the whole point of time-gating. Build fight to be just barely doable at minimum item level, and gear in excess of that gradually nerfs the fight over time. For those who want the full challenge, there are Minimum Item Level runs.
I'm not fine with it taking another 8 weeks to get BiS on a second job. That shit serves no purpose except to make the "all jobs on one character" selling point of XIV increasingly inapplicable as one nears the upper edge of content difficulty.
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