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  1. #1
    Player
    Jeeqbit's Avatar
    Join Date
    Mar 2016
    Posts
    7,635
    Character
    Oscarlet Oirellain
    World
    Jenova
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Valence View Post
    I'm frankly so tired of the older ones that... even if I see the point behind it being that we have some variety in the roulette, I just can't...
    Once you've not done them for a while it gets better though. I used to feel that way about some expert dungeons, but once they were in the other roulette it was better just because of the greater variety in it as the patches progressed.
    Quote Originally Posted by ovIm View Post
    just use whatever algorithm is used for Unreal on every dungeon in the game
    That's the problem. It will come as no surprise to you, given that it's SE, but they don't use an algorithm. They manually rescale it and put it through QA to make sure it works at the new level range.

    They actually ran into an interesting problem with Leviathan Unreal. The reflect damage and auto thing did so much damage at max level that it actually just killed tanks because of however they designed it back then, so they had to adjust it. But I think in most cases just having an algorithm would be fine and that they should just do it.
    (4)
    In other news, there is no technical debt from 1.0.
    "We don't have ... a technological issue that was carried over from 1.0, because ARR was meant to kind of discard what we had from 1.0 and rebuild it from the engine."
    https://youtu.be/ge32wNPaJKk?t=560

    Quote Originally Posted by Jeeqbit View Post
    Want to know why new content will never last more than 20 minutes? Full breakdown:

  2. #2
    Player
    ovIm's Avatar
    Join Date
    Oct 2014
    Posts
    739
    Character
    Vim Mercer
    World
    Alpha
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by Jeeqbit View Post
    That's the problem. It will come as no surprise to you, given that it's SE, but they don't use an algorithm. They manually rescale it and put it through QA to make sure it works at the new level range.
    Well I did not know that, but I am not exactly surprised. But I am baffled, for sure. Still, even if the calculations are done manually, surely the devs should have documents that outline expected PPM and DPS values for specific level brackets which are used as a base for recalculations. Or at least, I hope they do.

    Good thing on them though for still retesting the new values even when they don't rely on algorithms.
    (0)

  3. #3
    Player
    Valence's Avatar
    Join Date
    Oct 2018
    Posts
    4,326
    Character
    Sunie Dakwhil
    World
    Twintania
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Jeeqbit View Post
    Once you've not done them for a while it gets better though. I used to feel that way about some expert dungeons, but once they were in the other roulette it was better just because of the greater variety in it as the patches progressed.
    Perhaps yes, but there is some specific ones that I haven't done for months like Luigi's mansion and just thinking about doing it again makes me want to puke.
    (1)