Taking advantage of dopamine-deficient addicts doesn't seem like a good way to make FF14 actually a non-shit game.Attach a good ilevel to more gear and you will see the activity of the content that drops it significantly increase. Do not underestimate the power of bigger number = more fun. It sounds stupid and corny as hell, but this is how mmo players have acted for decades, just look at parsing culture as one example.
Regardless, yes, there should be a better RPG system in the endgame as well, but it needs to interact with gameplay, not just give you higher numbers.
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