I'd like to think this also explains why invuln PLDs are constantly piled on by team-mates, but I suspect there's another explanation.Those are really good points.
I know they'll never implement it but I wish there was something like an opacity slider or a "simple version" for battle effects (individual sliders/ simplicity toggles for yourself, your party, enemies, party/enemy LBs) as there are for HUD elements because ideally I would not turn everything off completely. I still want to see the actual attacks happening (I need those visual cues to react tbh) but as you said, turning everything off makes PvP (borderline) unplayable.
The ungodly amount of times I have blasted my entire kit into someone guarding because I could not see the shield is embarassingly high. Turning effects off helps but then you lack visual orientation in other areas. Neither option is optimal.
I can honestly see this being one factor because PLD's invuln is not even blue but translucent. It's like it's predestined to be missed in the screen-filling fog of flashy battle effects. ^^;
(Also, small correction. I mistyped and wrote turning effects off makes PvP unplayable but of course I meant turning them on.)
Last edited by Loggos; 01-30-2025 at 06:08 AM.
Yeah, it's not the most helpful design choice.I can honestly see this being one factor because PLD's invuln is not even blue but translucent. It's like it's predestined to be missed in the screen-filling fog of flashy battle effects. ^^;
(Also, small correction. I mistyped and wrote turning effects off makes PvP unplayable but of course I meant turning them on.)
It also gets compounded in FL by the fact targeting is so horrible, and I've certainly started to try and burst a PLD only to realize that's another blown CD. That said, I've literally dropped the "do not attack" red circle with diagonal on one and watched players continue to smack the doubtless giggling PLD.
I fully agree with this. I play with full effects because there is no other way around at least for me, but at some point I think SE should seriously consider doing a simplified version of spell effects not to drown everything into a puddle of lights. Even for pve it could be useful. Just check the mobile game for instance, it's pretty nifty on that department. Would it be enough? I don't know, but it's nifty.This is more of a personal and QoL thing that could be easily added if they wish to do so, which would improve the quality of PvP:
- Add Limit Break Exclusive VFX toggle:
I have the VFX of my allies set to Limited, because i already have all the VFX of the enemies on. And if i have Both allies and enemies on i cannot see anything and becomes a mess. However, there's a lot of instances where it's hard to notice that my allies are doing a Limit break and i cannot capitalize on it because i could not see the VFX fast enough. For example, It is really hard to notice my ally's Dancer LB with the VFX set to limited. At the very least, include your allie's LBs in the Limited section.
- Shield bars on the target's Health bar.
If we are going to add so many shields to the game (Looking at GNB/RDM), at the very least make the shields more obvious to see, such as the yellow bars on the party list. Add those to the target bar as well to help with gvisual clarity instead of having to look over buffs and remember every single icon in the game.
This could also be useful in PVE for shield mechanics, might as well take advantages of shields in enemies overall.
I don't count the amount of MCH LBs I've wasted into Guards because I couldn't figure out if the target actually had Guard under a buff vomit on their bars (icon is also too close to protect), and couldn't see the blue shield effect on the player either.
Last edited by Valence; 01-30-2025 at 09:03 PM.
you know i question why ppl think guardian in pvp should be removed if anything it forces the PLD to make a snap decision. Do i save a teammate who is about to die or just euse it when someone LBS
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