
Originally Posted by
Bureda
Pictomancer:
- LB animation takes too long, reduce it please. You die before the animation is done.
- Increase normal combo potency.
- Motif should do more damage
- Increase the cooldown of Motif and Smudge to 20 seconds.
I agree with the point regarding the LB animation but I disagree very strongly with the rest. That would throw PCT's balance off completely again.
It's finally in a good state without being busted. This shouldn't be thrown away.
Motif cooldown should not increase.
A 4 second increase may not seem like much bit it will add up.
It will make the job incredibly boring and monotone because you'll put brakes on the one gimmick that it has outside of spamming 1.
Right now PCT's gameplay loop has a good pace.
Increased cooldowns means you'll spend even more time just numbly casting your spells before you get to do anything.
You also want to chain your big nukes/comets with your motifs so you'll have to hold the former longer too for optimised impact.
The current cooldowns give PCT a lot more flexibility and variety in terms of your gameplay decisions. Taking the improved pace and decision making away again kills a fair share of what makes the job fun.
It'll also deal a hit to PCT's utility which was subpar before the update (and even at 7.1 it was unplayable in ranked in the eyes of many). It's finally in an OK place and that's thanks to the relatively frequent availability of the motifs.
PCT's main tool is chaining big bursts together. You can currently deal 30k+ to 40k+ AoE damage every 32 seconds.
This is also why the motifs don't need to deal more damage. Their frequent uptime makes up for the raw numbers - which I don't even find lacking (8k instant per motif, which you can chain with comets for instant 20k hits), so I'm quite surprised by that point to begin with.
And then you have extra utility like AoE debuffs (20% healing down and 10% damage up on several targets, aoe stun and silence, aoe DoT, damage buff to self etc.) which will be up more frequently as well. I think that's a fair trade for a bit less damage (which again I think is debatable to begin with).
For that same reason the normal combo doesn't really need increased potencies either in my eyes. 5k/6k/7k instant and 7k/8k/9k for quite low cast times seems reasonable to me.
The normal combo is more of a filler anyway whose (debatable?) lack in damage is made up for by PCT's frequent burst phases.
Don't get me wrong, I certainly wouldn't reject any further buffs but I think PCT has a very balanced tool kit right now with unique strengths but also enough weaknesses to prevent it from being unreasonably strong.
For those reasons alone Smudge's cooldown should not be increased either because it has to be aligned with the motifs.
In addition, PCT needs smudge as a defensive tool. They are very squishy and not very strong duellists. So smudge being available relatively frequently is necessary to have a reasonable and fair chance to stay alive.