And you're still wrong.
If the blacklist is handled server side, I don't need to be given any information other than a boolean true/false value for whether a character is blacklisted. I don't need to have access to the character id, never mind the account id that the character belongs to.
All I need to know are the names of the characters that I've blacklisted and that I'm sent [message from blacklisted user] instead of the actual content of a message from a blacklisted user.
When you go to a store and buy something, do they take your money, put it in the cash register and hand you back your change, or do they hand you the cash register and let you do what you want with it? Same thing. You're effectively claiming that there's no way to handle the transaction without the customer having access to the money in the cash register.



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