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  1. #11
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,856
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Not saying I don't have the same question for Bard's DoTs as they exist right now, too, but...

    Quote Originally Posted by Chasingstars View Post
    ...add a trait in 8.0 that makes Iron Jaws into a passive effect that causes the dots to last until the target dies, like blue mage's Mortal Flame... Then a new button to push that is basically Bane where you spread the dots onto nearby enemies.
    ...Why though?

    If you only apply the DoTs twice per first enemy and then just once again per simultaneously- or near-simultaneously-spawning wave of enemies thereafter... why spend 3 buttons on that at all? Frequency and the ability to leverage snapshotting each add interest, even if in individually mild fashion. An infinite-duration two-part DoT, though, is like exercise in intentional button bloat.

    I'd far rather see those skills made individually more interesting, including by greater frequency, and improve general UI as necessary to accommodate that if they remain DoTs (e.g., placing the current/latest target DoT timers... on the DoT's icons + allowing one's DoTs to be tracked from the enmity list if realistically likely ever to waste duration if a reapplication is mistimed).

    I get that your response is built around "If the devs want to further simplify X", but... must we even ponder that route, let alone supply yet more ideas that would be as terrible as those we've seen in that vein from the devs?
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    Last edited by Shurrikhan; 01-25-2025 at 05:30 AM.