I'd say I enjoyed the quest, for the little 20 minute ditty that it was, but I felt like it suffered from extreme tonal dissonance at the end

Getting to see the absurd recruiting process followed by an honest conversation with their leader that reveals her very understandable goals that makes you empathize with the character, that was all good.

Where it fell apart was having the wol, our character, completely disregard that only have dialog options that are both basically "perish, criminal scum."
If you wanted us to empathize with the character, why wasn't that reflected in the dialog choices? Then you have the main theme start rocking out during the fight which feels completely unearned because none of the returning characters even do anything aside from the viera archer. And then it all wraps up by being "oh she's stupid, send her to prison" but not before her little mushroom companion phases out which I think was supposed to be sad? Like maybe? I really don't know, because it happened, and the angle almost looked like it was framed to set up an emotional scene, but then it was like, nope nope, start the slapstick scene.

It just felt all wrong at the end. Such a missed landing