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  1. #1
    Player
    Valence's Avatar
    Join Date
    Oct 2018
    Posts
    4,230
    Character
    Sunie Dakwhil
    World
    Twintania
    Main Class
    Machinist Lv 100
    Quote Originally Posted by remiff View Post
    Given the minimal risks the devs take and the fact that all fights have always been like DDR battles, I doubt they would do it.
    They were not. What they have always been is heavily scripted. DDR has only been sparse and I wouldn't have called it "DDR" back then, but there is a world of difference between ARR/HW levels of uptime and movement and what we have now, which almost exclusively relies on it, unlike previously.
    This isn't what I signed for when I started playing back then and I feel justified in feeling alienated by those changes.
    (5)

  2. #2
    Player
    ReynTime's Avatar
    Join Date
    Jan 2015
    Posts
    1,677
    Character
    Princess Walk
    World
    Cactuar
    Main Class
    Thaumaturge Lv 100
    Quote Originally Posted by Valence View Post
    They were not. What they have always been is heavily scripted. DDR has only been sparse and I wouldn't have called it "DDR" back then, but there is a world of difference between ARR/HW levels of uptime and movement and what we have now, which almost exclusively relies on it, unlike previously.
    This isn't what I signed for when I started playing back then and I feel justified in feeling alienated by those changes.
    Seriously this sounds just right. Post ShB entrees look at raid design from Coils and Alexander and go "whaaaaaaaaaaaaaaaaat" but to me every raid since has not been as fun to learn. You still had to dodge bad things and coordinate with everyone to position yourself but they were way more emphasized around doing what only your role can do, and do it perfectly to counter boss mechanics.
    (3)