I bring back this subject cause it looks important to me right now, specially after FRU came out.
I totally agree with the author, currently having basically half of our combo patterns not existing in the current viper is an absolute shame, specially when SE made an entire HUD for that.
I think that reaving fangs buffing steel fangs is an absolute necessity, but i think that this should not be a "buff", it should be a resource with no time limit like the monk has, because in some fights like FRU, it sometimes looks impossible to use them before they run out because some downtimes are really long. I don't know if vicewinder should give this resource, in my opinion just having reaving fangs in a 1/3 pattern is enough to make the feeling of the job way better, maybe putting it also on vicewinder would make it more complex and interesting, but in that case i feel like we would meet a lot of situations, specially in some ultimates, where we could overcap this resource and that would also lead to some weird things to consider in our rotations, i think just reaving buffing steel is enough, and of course it should be the same for the aoe.
In addition, i think the buff that the combos finishers give to other finishers should also be a resource, not a buff with a time limit. Again, we already see in some fight, like currently in FRU, that at some point, even a 1 minute timer is actually not enough to use it. It just makes this whole buff system sad because you can't even use it in some windows on this ultimate. I think both the finishers and the fangs boost should not have time limits, so you know that even if there is a long downtime where you can't use them, you will still need to try and follow your good combos path later. That's exactly like the monk works actually, which i like, and i think it would suit the current form of the game perfectly.
But i feel like if SE wants to do all of that, they would need to improve the HUD, like the monk or the ninja we would need some icons to see how much steel fangs resources remain, and another icon that would indicate which finisher we should do next, that would make a lot of icons but i don't think that would be a problem.
I really think that this would make a way better combo system for the viper, this looks mandatory to me. But please SE, if the icons are too much, at least just give 2 stacks of steel buff when using reaving, this would make the job so much funnier to play.
On another note, i think the viper's dps profile should be tweaked : his filler combos should be slightly nerfed, but his vicewinder combo should be greatly buffed, by doing that his opener would get slightly stronger, but more importantly, the viper would suffer less from downtimes in ultimate fights, because his vicewinder is more important in those fights.
I also feel like the reawaken combo should again be slightly buffed in order to synergize better with the team's raidbuffs.

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