Gap closers could have a range requirement, like Monks Shoulder Tackle had in ARR. Then it would be a dps loss to walk away from the boss just to use the gap closer.
Gap closers could have a range requirement, like Monks Shoulder Tackle had in ARR. Then it would be a dps loss to walk away from the boss just to use the gap closer.
It’s a good thing not to answer your enemies. I scarcely ever do. Perhaps Emily is more like me than I am like myself. Perhaps she would rather not answer her friends, even. She keeps it all in her heart.
It’s a good thing not to answer your enemies. I scarcely ever do. Perhaps Emily is more like me than I am like myself. Perhaps she would rather not answer her friends, even. She keeps it all in her heart.
I would be okay with this, a big issue that I have with old gap closers is that them doing damage created an issue around them that the fact they have potency means they should be used for damage, I don't like the idea that you may be out of your utility move because the boss moved 5 seconds after your burst window so now you are SOL, utility should exist for utility, it's already scarce enough as a concept in this game as is, if there was a secondary system in place to prevent this, it'd be ideal.
That said, I am actually a big fan of Shadowstride, it feels much more thematically fitting in DRK than Plunge ever did, Pluge is just a leaping slash, and people act like it is vital to DRK's identity purely because it was there from the start, but to me, a magic-focusd darkness warrior using Darkness magic to enhance their speed momentarily feels great, even feels more refined, like a show of control and skill over darkness that they can use just enough to reach their target, rather than acting like a brute, it would be a shame for me to lose Shadowstride after it was given to me, I get that it sucks for people who liked Plunge more, but there is just no ideal way of handling this, either way a group will be deprived of the animation they like most.
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