Thank you!
Yeah! The example I gave was with a server in mind! I thought it'd be much larger actually than I anticipated, but I suppose it makes sense.
I actually wasn't aware of that lodestone post since for the longest time I didn't want to go to Light to PF.
I think in theory it'd solve alot of issues since plenty of this game is instanced content rather than open world, being able to access the DF/PF from your own server/DC without needing to hop around I think would prevent many people from having to DC hop. It'll give us a bigger pool of players to match up with in DF content as well which seems like a net positive? I'm not sure if the technicality is escaping me somehow.
But it'd allow people who want to roleplay or want to physically go seek their friends to hang out to actually go there without needing to deal with the congestion? I'm not sure. It seems like an all round good thing to have.
I just now thought about it, but it's really interesting...I'm curious if or when they implement it, I never looked at it as copy pasting, but honestly that describes it perfectly. It'd make sense why things like retainers, fc buffs, and other things are not? I'm guessing if there's alot of information to be dealt with, does it mean the risk of something going wrong might be there and/or longer transfer time? (I know you're speaking about the being logged in)
You mentioned you were there for the cloud server testing, how was it like? Did everyone play together? Like NA and EU and JP? How did no one like...lag? In terms of ping, I never heard of such a thing. I know for example the game feels significantly worse to me on NA and OCE. Is there anything I can read about that? Possible downsides and what not? Is it expensive for example etc...