While Square-Enix may have had these capabilities before, the formalization of vague criteria like "socially unacceptable behavior" in a public policy creates the perception of greater subjectivity. This isn't just about legal avenues (as I stated several times) but about how explicitly stating such terms might influence enforcement. Ignoring this distinction oversimplifies the concern. Formalizing these policies sends a message to consumers and can shape how the company applies its discretion in future scenarios.
The public communication of subjective terms like "socially acceptable behavior" or "undue demands" has real implications for the gaming community. While Square-Enix always had this capacity, the policy now explicitly signals an intent to use vague standards, deterring valid feedback for fear of misinterpretation or reprisal. Games may be entertainment, but they’re also products, and we’re consumers entitled to fair treatment. And not everyone has the resources to initiate legal disputes against a company of this size, making transparent policies essential for maintaining trust and fostering fairness.
Caring about a product or service and discussing any arising issues doesn’t mean a person prioritizes it over every other aspect of life. Constructive criticism shows engagement and concern for its quality. Ironically, by engaging in this discussion, you’re displaying equal, if not greater, investment in the topic than I am. Your tone implies far more emotional involvement, contradicting your argument.
Additionally, your claim that I support harassment of employees is false and heavily misrepresents my position. Stop manipulating the conversation. This is far more important to me personally than the issue at hand, and I won’t let it go. It’s ironic that you, the perfect example of how written feedback can be misinterpreted or distorted, are defending the very ambiguity in these policies that makes such misinterpretation possible.
Mischaracterizing my concerns as paranoia or conspiracy theories undermines meaningful discussion. My argument is based on the clear change in Square-Enix’s approach, as explicitly outlined in their published policy. This isn’t about believing in absurdities—it’s a critique of how vague, subjective criteria could result in inconsistent enforcement. Constructive criticism is crucial for improvement, and personal attacks only distract from the real issue. This is the last time I’ll tolerate such misrepresentation.
Thanks for pointing that out, you’re right. If Allen keeps arguing in the same way that he has beein doing it until now, ignoring him will probably be the best option. My goal is to have a productive discussion, but if that's not possible, there's no point in wasting time. I'd rather avoid engaging in meaningless back-and-forths. He seems to be giving way too much personal importance to all of this, something he blames on others instead of acknowledging it himself. He also tends to treat others as if they’re inferior or ignorant, all while acting like he holds the higher ground. On top of that, his continuous manipulations of what I say make it even more difficult to have a real conversation. It's honestly useless.