



You are right how do the DPS and the tanks manage to be somewhat engaging when mashing more than one button is basically the same as mashing one buttonGenerally, fights do have ample windows for dps, only but then again, how would you introduce anything than mashing some extra buttons to feel meaningful in some type of way? At the end of the day mashing 1 or 1-2-3 is not all that different as that 1-2-3 is a reskin of that 1 button.
As a healer main in this game for nigh on 14 years all I can say is that I’m tired. My role has been eroded of complexity and expression for 3 expansions. I’ve watched the tanks do my role for me for 2 expansions and my feedback and critiques continue to fall on deaf ears.
I have no idea who modern healers are designed for but I know now it’s not me. This is the first expansion I’m truly considering dropping the healer role and not returning, so if that was the goal- congratulations I guess
The main difference between Healers and tanks is how fast, and frequent the mitigation windows happen. The fights are very well engineered to have the mit windows at specific points of the fight. If Tank had to mitigate at all times then the balance of mit spells vs attack spells would skew. In any case, Healers do have to heal a lot more often and thus have more tools to heal.
"For example, if we want to make healers classes that MUST dps, let's create synergies between heal cycles and dps cycles."
Not sure what synergy means for you and in which context but this lowkey exists already in the game. It is however tied to the burst window which happens at 2 minutes. it's the time when you have to press more than just glare.




I’m sorry what?The main difference between Healers and tanks is how fast, and frequent the mitigation windows happen. The fights are very well engineered to have the mit windows at specific points of the fight. If Tank had to mitigate at all times then the balance of mit spells vs attack spells would skew. In any case, Healers do have to heal a lot more often and thus have more tools to heal.
"For example, if we want to make healers classes that MUST dps, let's create synergies between heal cycles and dps cycles."
Not sure what synergy means for you and in which context but this lowkey exists already in the game. It is however tied to the burst window which happens at 2 minutes. it's the time when you have to press more than just glare.
Healing cycles and DPS cycles synergy does not remotely mean “when you press your 1 different button in the 2 minute window you also will likely be healing a slightly harder to heal mechanic” (and I’m not even the one who wrote that) it’s means actually having a form of synergy between your healing an DPS kit because right now they are totally disconnected
As for tank mitigation you heal more than a tank mitigates but not remotely to the degree that there exists imbalance within the class kits. Healers don’t even need half the heals they have. Healer don’t need anywhere near as many healing buttons as they have
As a healer main in this game for nigh on 14 years all I can say is that I’m tired. My role has been eroded of complexity and expression for 3 expansions. I’ve watched the tanks do my role for me for 2 expansions and my feedback and critiques continue to fall on deaf ears.
I have no idea who modern healers are designed for but I know now it’s not me. This is the first expansion I’m truly considering dropping the healer role and not returning, so if that was the goal- congratulations I guess
in case you needed to have it pointed out, the second part was NOT addressed to you, only the first regarding tanks and healers.I’m sorry what?
Healing cycles and DPS cycles synergy does not remotely mean “when you press your 1 different button in the 2 minute window you also will likely be healing a slightly harder to heal mechanic” (and I’m not even the one who wrote that) it’s means actually having a form of synergy between your healing an DPS kit because right now they are totally disconnected
As for tank mitigation you heal more than a tank mitigates but not remotely to the degree that there exists imbalance within the class kits. Healers don’t even need half the heals they have. Healer don’t need anywhere near as many healing buttons as they have
Also, the healing is not exclusively for tanks and when they take damage but for the entire party. Sure, perhaps the entire kit is not needed when everyone plays optimally and they make little to no mistakes but hardly anyone fits that except a very small minority.
I'm not sure what content you do and which difficulty but the last time I checked, I wiped to PF UR 3 times in a row because people kept on fumbling. Mind you, this is the easiest UR ever too which adds to the hilarity of the situation. Also, this case is not like an outlier, every single week re-clears for savage have been a nightmare. Maybe I am just talking rubbish and I am just unlucky..lol
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