PLDs are not supposed to DPS in this game. They are supposed to be the defensive tank, while WAR is supposed to be the offensive tank. The problem is that there is no benefit to using a defensive tank yet.
PLDs are not supposed to DPS in this game. They are supposed to be the defensive tank, while WAR is supposed to be the offensive tank. The problem is that there is no benefit to using a defensive tank yet.


Ppl keep saying pld is not a dps tank that's true, but come on anyone in thier right mind knows that doing a full combo only giving you a total of 550 dmg is just retarded no class dmg should be that low in this game. That's why the enmity combo from pld does jack shit cause low dmg does not make it even give more hate than provoke =/.



I understand S-E's vision of PLD having just very high def but LOW dps. But the problem is that DPS does influence enemity and with their lack of DPS it does hurt them as a tank. They haven't though of enough ways to compensate for their lower the average DPS.Ppl keep saying pld is not a dps tank that's true, but come on anyone in thier right mind knows that doing a full combo only giving you a total of 550 dmg is just retarded no class dmg should be that low in this game. That's why the enmity combo from pld does jack shit cause low dmg does not make it even give more hate than provoke =/.



But doesn't enemity depend on DPS? I was under the impression that it was.. i could be wrong. But if that is the case then they need to up to DPS for PLD. That's is why i'm thinking they should make PLD more of AOE specialist type of tank due tot he fact that hey can use spells and Warrior more of a straight up DPS tank, with high DPS regular attack and 1 on 1 stuff.



In most games I've played tank abilities enmity generation is only partially linked to damage - you usually get the enmity from the damage plus an extra burst of enmity applied by the ability itself.But doesn't enemity depend on DPS? I was under the impression that it was.. i could be wrong. But if that is the case then they need to up to DPS for PLD. That's is why i'm thinking they should make PLD more of AOE specialist type of tank due tot he fact that hey can use spells and Warrior more of a straight up DPS tank, with high DPS regular attack and 1 on 1 stuff.



That's good too. But when fighting a large crowd of mobs...... what do you do with the lack of good AOE spells? I think we should get at least one good AOE spell that also does DOT(damage over time) and generate high enemity. The overall DPS of the spell deoesn't need to be high at all but the spell itself could generate high enemity.
War is more of the AoE specialist. The problem is that War is just to good at tanking everything right now.But doesn't enemity depend on DPS? I was under the impression that it was.. i could be wrong. But if that is the case then they need to up to DPS for PLD. That's is why i'm thinking they should make PLD more of AOE specialist type of tank due tot he fact that hey can use spells and Warrior more of a straight up DPS tank, with high DPS regular attack and 1 on 1 stuff.
I do agree that they need a damage boost, especially after seeing that number. I was just under the impression that the OP wanted a PLD's damage to come close to War.Ppl keep saying pld is not a dps tank that's true, but come on anyone in thier right mind knows that doing a full combo only giving you a total of 550 dmg is just retarded no class dmg should be that low in this game. That's why the enmity combo from pld does jack shit cause low dmg does not make it even give more hate than provoke =/.
Personally, I would like to see PLDs able to block magic attacks with their shield as well as remove the hole frontal blocking only with their abilities.
Show support for this:
http://forum.square-enix.com/ffxiv/threads/43949-Enmity-decay



In my mind Paladin should always outperform WAR as a tank and WAR output better pure DPS then paladin. This is not the case currently and needs to be fixed. A lot of games got more then one class able to tank but they always have one class that tanks better then the others and for us that should be Paladin. If they can't make that happen then let them become backup healers which also makes sense for a Paladin. To me they don't stand out enough.War is more of the AoE specialist. The problem is that War is just to good at tanking everything right now.
I do agree that they need a damage boost, especially after seeing that number. I was just under the impression that the OP wanted a PLD's damage to come close to War.
Personally, I would like to see PLDs able to block magic attacks with their shield as well as remove the hole frontal blocking only with their abilities.
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