
Originally Posted by
Shurrikhan
Okay, but that risk only really amounts to anything during DoT refresh.
The difference between a 95 and 100 Apex under buffs vs. wasting 5 over minimum Soul Voice without later overcap on out-of-buff Apex Arrows is barely two digits, and you have 5 GCDs to fit in the Burst Arrow after Apex. Similarly, you have 9 GCDs of drift margin available before Barrage can fall out of the raid window; even if you waited for Hawk's Eye and Apex both each time due to unpredictably weirdly high generation between non-burst and burst Apexes each time, the fight would have to go on for over 8 minutes for that to present a risk.
Moreover, the only skills to grant Hawk's Eye... are the filler (which never competes with Refulgent anyways, as it can only be a pure loss), and DoT resets (though, admittedly, that generally also outcompetes it due to the lost tick and potency difference between <Burst + Iron Jaws> vs. <Stormbite + Caustic> so exceeding the potency difference of Burst and Refulgent, but at least isn't necessarily reduced to mere keyswiping of RA->BS).
Which means your only real GCD potential priority conflicts... are once per 45 seconds.
The only difference in single-target between a DoT and a CD is that the DoT is a "soft" CD (can use it earlier for near-proportionately less net potency bonus, a la Apex) and its UI is displayed elsewhere.
But alright, let's say we put Stormbite on a GCD-scaled soft-CD that charges up over 20 seconds and Caustic Bite on a 15s soft-CD. Maybe there's a shorter-than-CD DoT for each, or maybe they're wholly direct damage now; doesn't matter. Regardless, you would then see 12 instances of potential decision making regarding priority conflicts per 120s, up from 2.67, and it'd offer some varied rhythm to the spec, as they loops their number of intervening GCDs, before procs, from 0 to 2 to 4 and back.
0 | 8 | 16 | 24 —— | 32 | 40 | 48 —— |
1 | 7 | 13 | 19 | 25 | 31 | 37 | 43 | 49 |
If priority conflicts are of value... you'd now have 450% as many — with, as a side-benefit, a noticeable improvement to button variety and rhythm variance.