Page 6 of 7 FirstFirst ... 4 5 6 7 LastLast
Results 51 to 60 of 65
  1. #51
    Player
    Kaurhz's Avatar
    Join Date
    Jul 2015
    Posts
    3,598
    Character
    Asuka Kirai
    World
    Sagittarius
    Main Class
    Dancer Lv 90
    Quote Originally Posted by CNitsah View Post
    I disagree with this one. I don't think the the existence of unsync push people to not make progress and wait. The people interested by that content will do it anyway. It's not that they don't do it because it's gonna be easier later, no they do it because it has been made easier. If it wasn't they still would not touch the content.

    It's the whole piracy argument, where rights owners claim that every download is one sale lost. But every serious studies on piracy show you it's because it was available for free that people even took a look at that movie/videogame/etc. They would not have paid for the said content, and would not have watched it if it wasn't available.

    Nearly nobody complains about Ultimate not being unsyncable. But I can assure you if they choose to make them unsyncable, thousands of players that never had even thought about it would go for it. People that "wait" for the challenge to be stepped down, aren't actually waiting for the challenge to be stepped down : they just don't care until it's brought to what they see as their level. It's not pushing people to not try : that argument only exist in the mind of the people that don't like to see people getting easily something they had to work for.


    Yeah, if I am honest, an unsync system for Extreme/Savage is fine, especially with the way that the content cycle actually works more generally. Most content struggles to stay relevant outside of the patch it was released, let alone the expansion, so I think something that actually gets players doing them well past their shelf life date is a healthy thing, versus people being attached to their achievements from 2-3 years ago.

    If that specific piece of content/encounter could actually stay relevant to the core gameplay loop for longer than a couple of patches, or cross expansions then I would have a different outlook.

    EDIT: Just saw the OP, and IMO it feels like a tack to tie this as to why players won't put effort in or improve... That should be facilitated much early on when people are still progressing through the game itself. It's the base story difficulty that causes most of these issues of players wanting to improve, and due to the nature of how rewards work in this game, with the exception of character features, you're generally just going to be swapping mounts and gear/glamour all the time. Aside from number dopamine, there's simply no reason to care for many of the mounts, and the gear is just completely irrelevant since it gets swapped with such frequency.
    (1)
    Last edited by Kaurhz; 01-12-2025 at 07:23 AM.

  2. #52
    Player
    ElysiumDragon's Avatar
    Join Date
    Apr 2019
    Location
    Gridania
    Posts
    288
    Character
    Mimilla Milla
    World
    Spriggan
    Main Class
    Archer Lv 92
    I predict Stormblood/Early Shadowbringers numbers.

    Not as big as it is now, but still having a dedicated community willing to see the game's life out.

    FF11 is inaccessible by nature, FFXIV doesn't have that problem as a post-WOW MMO. If WoW can do 20 years and even see a resurgence, then there's no reason FFXIV couldn't do the same.
    (2)

  3. #53
    Player
    Fatch38's Avatar
    Join Date
    Sep 2015
    Posts
    177
    Character
    Fatch Leknaat
    World
    Lich
    Main Class
    Paladin Lv 100
    Quote Originally Posted by ElysiumDragon View Post
    If WoW can do 20 years and even see a resurgence, then there's no reason FFXIV couldn't do the same.
    i can give at least two good reasons : not putting enough money back in the game and continue with that stale formula/game design
    (3)

  4. #54
    Player
    CNitsah's Avatar
    Join Date
    Jun 2020
    Posts
    742
    Character
    A'zalie Nitsah
    World
    Louisoix
    Main Class
    Summoner Lv 100
    Quote Originally Posted by ElysiumDragon View Post
    I predict Stormblood/Early Shadowbringers numbers.
    That's... where we are now (more early ShB than late SB, but still). If 7.0 had a higher player count that 5.0, 7.1 fell behind 5.1 (https://www.reddit.com/r/ffxiv/comme...ayer_drop_off/). You could argue that LuckyBancho, that's used for this census, cannot count all the players, but since the way it gets its numbers hasn't changed in years, the same can be said for 5.0/5.1 numbers, which makes the comparison relevant.
    (0)
    Last edited by CNitsah; 01-12-2025 at 08:14 AM.

  5. #55
    Player
    Jeeqbit's Avatar
    Join Date
    Mar 2016
    Posts
    7,691
    Character
    Oscarlet Oirellain
    World
    Jenova
    Main Class
    Warrior Lv 100
    Quote Originally Posted by CNitsah View Post
    That's... where we are now (more early ShB than late SB
    Yes, we're at about ShB numbers. But the whole bandwagon over numbers for 1 patch is silly.
    You could argue that LuckyBancho, that's used for this census, cannot count all the players
    They determined that only a tiny minority of players actually made it private.
    (2)

  6. #56
    Player
    Dzian's Avatar
    Join Date
    Feb 2012
    Location
    Ul'dah
    Posts
    2,837
    Character
    Scarlett Dzian
    World
    Sargatanas
    Main Class
    Bard Lv 76
    Quote Originally Posted by Kaurhz View Post
    Yeah, if I am honest, an unsync system for Extreme/Savage is fine, especially with the way that the content cycle actually works more generally. Most content struggles to stay relevant outside of the patch it was released, let alone the expansion, so I think something that actually gets players doing them well past their shelf life date is a healthy thing, versus people being attached to their achievements from 2-3 years ago.
    It's not. It's an mmorpg It's meant to be about progression and stuff and in many cases those cool titles and mounts are meant to be a symbol of your journey and accomplishments. And they should have value and symbolise something..

    It's the same issue player shave with gear and so many other things nothing holds any value nor significance and no one cares about it.

    If it held value then people would be more driven to seek it out for themselves. And this would also alleviate much of the boredom complaint because they'd have so much more content to actually work through depending on which trophies or rewards they wanted. In stead of just click a button and trounce years of content in an evening.

    It also ties into a prestige thing and an individuality thing everyone wants to be unique and different so making those things hold value would go along towards that..

    Rewards need to be valuable. To be worthwhile or interesting. They're not valuable when they're all so easy to obtain. Which drives people away from content. If the rewards are trash there no incentive to participate..

    And this is true even on the most basic level. Take tomestones away from roulettes fro example and suddenly new players are going to be queueing for days to get that duty cleared. No rewards would mean noone running roulettes..

    The more value a reward has the more effort players will invest in obtaining it. When there is no value there is no effort.
    Previously much of the value came intrinsicly from the story but once you take the story away the lack of value in everything else really starts to shine through the cracks.

    (also why coil was the best raid series ever. because the difficulty accually lent credit to the story attached to it. perilous situations actually felt perilous.) MSQ world ending apocalyptic events are averted with riduclous ease. this boss that can destroy the world gets smacked down by /faceroll.)
    (0)
    Last edited by Dzian; 01-12-2025 at 07:39 PM.

  7. #57
    Player
    Miohazuki's Avatar
    Join Date
    Jun 2023
    Posts
    148
    Character
    Theldry Rich
    World
    Sagittarius
    Main Class
    White Mage Lv 60
    Quote Originally Posted by Hypnotic13371337 View Post
    So Yoshi had mentioned that DT would be a set up for another 10 years of 14, yeah?

    Where do YOU think ff14 is gonna be in 10 years at this rate?

    Are we gonna have 50+ jobs?
    Still the same formula of game design?
    Hrothgar and Viera STILL without hats?
    Still using spaghetti code excuse?

    Just curious to see what people think on what another 10 years of FF14 would look like.
    who knows .10 years is a long time .maybe there will be no earth in 10 years time .we are slowly moving towards ww3 anyways
    (0)

  8. #58
    Player
    Miohazuki's Avatar
    Join Date
    Jun 2023
    Posts
    148
    Character
    Theldry Rich
    World
    Sagittarius
    Main Class
    White Mage Lv 60
    Quote Originally Posted by Fatch38 View Post
    i can give at least two good reasons : not putting enough money back in the game and continue with that stale formula/game design
    atleast we have a stable game .go on wow forums and you will see threads full of people having capable systems but having bad fps ,crashes and stuff
    (0)

  9. #59
    Player
    Windfire's Avatar
    Join Date
    Aug 2019
    Posts
    153
    Character
    Suri Obinata
    World
    Cuchulainn
    Main Class
    White Mage Lv 84
    Just because YOU think common rewards are worthless doesn't mean everyone one else does too, they could hand out the ARR ponies tomorrow and I wouldn't give a ratsass, I get them and use them (on many chars) because I LIKE them not because of any kind of prestige. Or do you never use blue jeans/tee shirts/whatever because "everyone else has them"?

    Incidentally, I may never get the lynxes because I think they're ugly, has nothing to do with ease/difficulty.
    (0)

  10. #60
    Player
    Kisshu's Avatar
    Join Date
    Mar 2014
    Posts
    483
    Character
    Nica Kisshu
    World
    Ragnarok
    Main Class
    Thaumaturge Lv 100
    If they keep current trajectory for the game, I would not be surprised if we're getting data center and even server mergers in the future, let alone in 10 years.
    (3)

Page 6 of 7 FirstFirst ... 4 5 6 7 LastLast