Honestly one of the most revealing things in these midcore threads is how many people think it's completely okay to have the rest of the party (especially the healer) make up for their mistakes and think that if you die it only affects you


Honestly one of the most revealing things in these midcore threads is how many people think it's completely okay to have the rest of the party (especially the healer) make up for their mistakes and think that if you die it only affects you
I feel like the majority of players don't even think about it in terms of a team sport. I like to be proactive with skills I have to help when I can. If I play a class that has a res, I res. I try to gather if someone needs me to do it vs. Them doing it, but I still contribute what I can.
But the reality is that the majority of people are bad, and they don't care that they are bad. It's a game. They're putting in as much effort as they're going to put into it. Maybe they put 10% into their game and 90% into their life.
I think asking people on a forum what normal people should expect as difficulty is a fruitless endeavor. They simply don't care. They aren't coming here to find out, and they certainly aren't scouring the internet for guides.
I just think the bigger issue with the game is that there is this massive gap between your normal "normie" player and what the development team keeps releasing for content updates. The fact that there really hasn't been a single casual piece of content with any meat on its bones since last expansion shows that. And if you consider those players who bought the game at box price only to be neglected for 6 months, you'd understand why the game is bleeding subscribers.
That and a lot of hardcore players ignore Hanlon's razor and just assume malice.
Last edited by Ardeth; 01-12-2025 at 05:14 AM.

That's a pretty critical part of what people actually want out of "midcore content," though: a lack of major personal responsibility. You're acting like it's not okay for people to want that, but it's not like there are any rules for what people are allowed to want out of online games.
It's also not like the genre hasn't been trending in that direction, too. It's not the early 2000s anymore. In nearly all FFXIV/WoW/GW2/ESO content other than end-game raiding, personal responsibility is at a minimum; it kind of drives most modern MMO design decisions. Players are spoiled for choice these days. If failure results in tons of lost time, they'll just go play something else where that's not the case.
ETA: I'm not saying this trend is a good thing, FWIW. I like difficult content, personally. Savage raids are perfect for the amount of time I'm willing to put in. More just giving the context for for the trend (surprise, it's $$$).
Last edited by TemporalFruitsAndVeggies; 01-12-2025 at 05:14 AM.





That's a pretty critical part of what people actually want out of "midcore content," though: a lack of major personal responsibility. You're acting like it's not okay for people to want that, but it's not like there are any rules for what people are allowed to want out of online games.
It's also not like the genre hasn't been trending in that direction, too. It's not the early 2000s anymore. In nearly all FFXIV/WoW/GW2/ESO content other than end-game raiding, personal responsibility is at a minimum; it kind of drives most modern MMO design decisions. Players are spoiled for choice these days. If failure results in tons of lost time, they'll just go play something else where that's not the case.
ETA: I'm not saying this trend is a good thing, FWIW. I like difficult content, personally. Savage raids are perfect for the amount of time I'm willing to put in. More just giving the context for for the trend (surprise, it's $$$).
For sake of it, at least for self it's not personal responsibility that's the issue.. when we discuss that with an 'I' but when we use a 'you' I dislike it lol. I don't want you to be able to easily ruin my ability to progress.
Ultimately it ends up being similar, but I think it's good to point out why this can be disliked is multi variable. Though it might lead to the idea that mechanics that must be done is fine, but not by specific individuals. 2 of 4 stand on a pad, cool - even better if the content adjusts based on those alive (so if it says "please have 2 people stand here, or the only surviving member" which also makes it transition smoothly into solo content later). 4 of 4 or the content cannot be done.. not great, 8 of 8? Get out of here. 24 of 24? I table flip. Or one specific individual (that isn't trolling) able to wipe everyone? Nah, I'm good.
I add trolling cause yeah sure the tank can run the boss into everyone, or you can literally chase down your party with a drop AoE, but normally unless it is a troll (or a party having a good time) even these bad players making not great choices (standing in the wrong spot with a drop aoe or moving the boss) can be accounted for by others adjusting. The rate of this design is incredibly likely to complete, especially if there is just one competent person.
Last edited by Shougun; 01-12-2025 at 06:26 AM.





That's the most fun part about playing healer.
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) even these bad players making not great choices (standing in the wrong spot with a drop aoe or moving the boss) can be accounted for by others adjusting. The rate of this design is incredibly likely to complete, especially if there is just one competent person.


